name: "Main Room"
display_name: "Repetitive"
panels {
name: "HOTS (2)"
path: "Panels/Entry/panel_3"
clue: "hots"
answer: "hotshots"
}
panels {
name: "HOTS (1)"
path: "Panels/Entry/panel_6"
clue: "hots"
answer: "hots"
}
panels {
name: "HEIGHT (2)"
path: "Panels/Entry/panel_4"
clue: "height"
answer: "eight"
symbols: "sparkles"
}
panels {
name: "HEIGHT (1)"
path: "Panels/Entry/panel_15"
clue: "height"
answer: "height"
}
panels {
name: "HEIGHT (3)"
path: "Panels/Entry/panel_5"
clue: "height"
answer: "high"
symbols: "sparkles"
}
panels {
name: "HEIGHT (4)"
path: "Panels/Entry/panel_9"
clue: "height"
answer: "hit"
symbols: "sparkles"
}
panels {
name: "HEIGHT (5)"
path: "Panels/Entry/panel_10"
clue: "height"
answer: "hi"
symbols: "sparkles"
}
panels {
name: "HEIGHT (6)"
path: "Panels/Entry/panel_11"
clue: "height"
answer: "i"
symbols: "sparkles"
}
panels {
name: "QUESTION"
path: "Panels/Entry/panel"
clue: "question"
answer: "which"
symbols: "example"
}
panels {
name: "INTUITION"
path: "Panels/Entry/panel2"
clue: "intuition"
answer: "hunch"
symbols: "sun"
}
panels {
name: "HI"
path: "Panels/Entry/panel5"
clue: "hi"
answer: "high"
symbols: "zero"
}
panels {
name: "I"
path: "Panels/Entry/panel6"
clue: "i"
answer: "eye"
symbols: "zero"
}
panels {
name: "?"
path: "Panels/Entry/panel_16"
clue: ""
answer: "wish"
symbols: "question"
}
panels {
name: "HAND"
path: "Panels/Entry/panel_17"
clue: "hand"
answer: "harm"
symbols: "boxes"
symbols: "eval"
}
panels {
name: "? HAND"
path: "Panels/Entry/panel_18"
clue: ""
answer: "warm"
symbols: "lingo"
symbols: "eval"
}
panels {
name: "RICHES"
path: "Panels/Entry/panel_19"
clue: "riches"
answer: "wealth"
symbols: "sun"
}
panels {
name: "? RICHES"
path: "Panels/Entry/panel_20"
clue: ""
answer: "health"
symbols: "lingo"
symbols: "eval"
}
panels {
name: "MISHMASH"
path: "Panels/Entry/panel_21"
clue: "mishmash"
answer: "hash"
symbols: "eval"
}
letters {
key: "h"
level2: true
path: "Components/Collectables/collectable"
}
paintings {
name: "EYERED2"
path: "Meshes/eyeRed2"
orientation: "east"
exit_only: true
}
ports {
name: "CC"
path: "Components/Warps/worldport3"
orientation: "east"
}