connections { from_room: "Main Area" to_room: "Repetitive Entrance" door { name: "Repetitive Entrance" } } connections { from_room: "Main Area" to_room: "Symbolic Entrance" door { name: "Symbolic Entrance" } } connections { from_room: "Main Area" to_room: "Sirenic Entrance" door { name: "Sirenic Entrance" } } connections { from_room: "Main Area" to_room: "Center Room" door { name: "Turtle Entrance" } } connections { from_room: "Center Room" to_room: "Top Left Room" door { name: "Top Left Door" } } connections { from_room: "Center Room" to_room: "Top Right Room" door { name: "Top Right Door" } } connections { from_room: "Center Room" to_room: "Bottom Left Room" door { name: "Bottom Left Door" } } connections { from_room: "Center Room" to_room: "Bottom Right Room" door { name: "Bottom Right Door" } } connections { from_room: "Center Room" to_room: "Mastery" door { name: "Mastery" } } 29d1d0ed62e806f9'>this commit Randomzier for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_repetitive/rooms/Main Room.txtpb
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name: "Main Room"
panels {
  name: "HOTS (2)"
  path: "Panels/Entry/panel_3"
  clue: "hots"
  answer: "hotshots"
}
panels {
  name: "HOTS (1)"
  path: "Panels/Entry/panel_6"
  clue: "hots"
  answer: "hots"
}
panels {
  name: "HEIGHT (2)"
  path: "Panels/Entry/panel_4"
  clue: "height"
  answer: "eight"
  symbols: SPARKLES
}
panels {
  name: "HEIGHT (1)"
  path: "Panels/Entry/panel_15"
  clue: "height"
  answer: "height"
}
panels {
  name: "HEIGHT (3)"
  path: "Panels/Entry/panel_5"
  clue: "height"
  answer: "high"
  symbols: SPARKLES
}
panels {
  name: "HEIGHT (4)"
  path: "Panels/Entry/panel_9"
  clue: "height"
  answer: "hit"
  symbols: SPARKLES
}
panels {
  name: "HEIGHT (5)"
  path: "Panels/Entry/panel_10"
  clue: "height"
  answer: "hi"
  symbols: SPARKLES
}
panels {
  name: "HEIGHT (6)"
  path: "Panels/Entry/panel_11"
  clue: "height"
  answer: "i"
  symbols: SPARKLES
}
panels {
  name: "QUESTION"
  path: "Panels/Entry/panel"
  clue: "question"
  answer: "which"
  symbols: EXAMPLE
}
panels {
  name: "INTUITION"
  path: "Panels/Entry/panel2"
  clue: "intuition"
  answer: "hunch"
  symbols: SUN
}
panels {
  name: "HI"
  path: "Panels/Entry/panel5"
  clue: "hi"
  answer: "high"
  symbols: ZERO
}
panels {
  name: "I"
  path: "Panels/Entry/panel6"
  clue: "i"
  answer: "eye"
  symbols: ZERO
}
panels {
  name: "?"
  path: "Panels/Entry/panel_16"
  clue: ""
  answer: "wish"
  symbols: QUESTION
}
panels {
  name: "HAND"
  path: "Panels/Entry/panel_17"
  clue: "hand"
  answer: "harm"
  symbols: BOXES
  symbols: EVAL
}
panels {
  name: "? HAND"
  path: "Panels/Entry/panel_18"
  clue: ""
  answer: "warm"
  symbols: LINGO
  symbols: EVAL
}
panels {
  name: "RICHES"
  path: "Panels/Entry/panel_19"
  clue: "riches"
  answer: "wealth"
  symbols: SUN
}
panels {
  name: "? RICHES"
  path: "Panels/Entry/panel_20"
  clue: ""
  answer: "health"
  symbols: LINGO
  symbols: EVAL
}
panels {
  name: "MISHMASH"
  path: "Panels/Entry/panel_21"
  clue: "mishmash"
  answer: "hash"
  symbols: EVAL
}
letters {
  key: "h"
  level2: true
  path: "Components/Collectables/collectable"
}
paintings {
  name: "EYERED2"
  path: "Meshes/eyeRed2"
  orientation: "east"
  exit_only: true
}
ports {
  name: "CC"
  path: "Components/Warps/worldport3"
  orientation: "east"
}