name: "Chamber"
panels {
name: "I"
path: "Panels/c1"
clue: "i"
answer: "i"
}
panels {
name: "HI"
path: "Panels/c2"
clue: "hi"
answer: "hi"
}
panels {
name: "IN"
path: "Panels/c3"
clue: "in"
answer: "in"
}
panels {
name: "EYE"
path: "Panels/c4"
clue: "eye"
answer: "i"
symbols: ZERO
}
panels {
name: "HIGH"
path: "Panels/c5"
clue: "high"
answer: "hi"
symbols: ZERO
}
panels {
name: "INN"
path: "Panels/c6"
clue: "inn"
answer: "in"
symbols: ZERO
}
panels {
name: "YOU"
path: "Panels/c7"
clue: "you"
answer: "i"
symbols: SUN
}
panels {
name: "BYE"
path: "Panels/c8"
clue: "bye"
answer: "hi"
symbols: SUN
}
panels {
name: "OUT"
path: "Panels/c9"
clue: "out"
answer: "in"
symbols: SUN
}
orm method='get'>
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name: "Anti Room"
# Ignore the collectible. The mod should remove it and the back wall too.
panels {
name: "HA (1)"
path: "Panels/Entry/panel_7"
clue: "ha"
answer: "haha"
}
panels {
name: "HA (2)"
path: "Panels/Entry/panel_8"
clue: "ha"
answer: "hahaha"
}
panels {
name: "HA (3)"
path: "Panels/Entry/panel_12"
clue: "ha"
answer: "hahahaha"
}
panels {
name: "HA (4)"
path: "Panels/Entry/panel_13"
clue: "ha"
answer: "hahahahaha"
}
panels {
name: "HA (5)"
path: "Panels/Entry/panel_14"
clue: "ha"
answer: "hahahahahaha"
}
panels {
name: "TWO"
path: "Panels/Entry/panel3"
clue: "two"
answer: "digit"
symbols: EXAMPLE
}
panels {
name: "EYE"
path: "Panels/Entry/panel4"
clue: "eye"
answer: "iris"
symbols: BOXES
}
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