name: "D Room" panel_display_name: "D Room" panels { name: "BASEBALL" path: "Panels/D/d_2" clue: "baseball" answer: "hat" symbols: EXAMPLE } panels { name: "BIKERS" path: "Panels/D/d_3" clue: "biker's" answer: "tan" symbols: EXAMPLE } panels { name: "RED" path: "Panels/D/d_4" clue: "red" answer: "ant" symbols: EXAMPLE } panels { name: "SUN" path: "Panels/D/d_5" clue: "sun" answer: "tan" symbols: EXAMPLE } panels { name: "BLACK" path: "Panels/D/d_6" clue: "black" answer: "ant" symbols: EXAMPLE } panels { name: "COWBOY" path: "Panels/D/d_7" clue: "cowboy" answer: "hat" symbols: EXAMPLE } panels { name: "SPRAY" path: "Panels/D/d_8" clue: "spray" answer: "tan" symbols: EXAMPLE } panels { name: "BOWLER" path: "Panels/D/d_9" clue: "bowler" answer: "hat" symbols: EXAMPLE } panels { name: "CARPENTER" path: "Panels/D/d_10" clue: "carpenter" answer: "ant" symbols: EXAMPLE }tgroup label='branches'> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_repetitive/metadata.txtpb
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display_name: "The Repetitive"
# The anti-collectable doesn't fit into our system right now so let's ignore it.
excluded_nodes: "Components/Collectables/anticollectable"
# These paintings are directly above/behind panels and thus can't be entered.
excluded_nodes: "Meshes/eyeRed3"
excluded_nodes: "Meshes/eyeRed4"
# I do not know what this is.
excluded_nodes: "Components/Doors/Door3/Hinge/panel_i"
# This has something to do with the magenta room entrance proxy panel.
excluded_nodes: "Panels/Eval/panel_26_proxyied_fake"