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path: root/data/maps/the_repetitive/metadata.txtpb
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display_name: "The Repetitive"
# The anti-collectable doesn't fit into our system right now so let's ignore it.
excluded_nodes: "Components/Collectables/anticollectable"
# These paintings are directly above/behind panels and thus can't be entered.
excluded_nodes: "Meshes/eyeRed3"
excluded_nodes: "Meshes/eyeRed4"
# I do not know what this is.
excluded_nodes: "Components/Doors/Door3/Hinge/panel_i"
# This has something to do with the magenta room entrance proxy panel.
excluded_nodes: "Panels/Eval/panel_26_proxyied_fake"
of the three entrances, containing the puzzles solvable with the expected missing letters. There's a room for each of the inner pairs of rooms, representing what becomes available when one of the doors is opened, and a room representing what is solvable when both doors are opened. This is all done with the expectation that you are always entering The Relentless with the correct letters in the Control Center's keyholders. Because of this, the warps to The Relentless are not randomizable. The Control Center keywords that open these warps are also not randomizable. It'd be nice to find a way to randomize this at a later point. Also note that in order to keep this functioning properly, if the player receives a letter item while in The Relentless, the mod should hold off on adding it to the player's keyboard. We may want to overhaul how keyholders work entirely and just have some kind of thing in the Archipelago client's global state.