name: "Sweet Foyer" panel_display_name: "South Area" panels { name: "QUALITY" path: "Panels/Sweet Foyer/panel_1" clue: "quality" answer: "equality" symbols: SPARKLES } panels { name: "EQUAL" path: "Panels/Sweet Foyer/panel_2" clue: "equal" answer: "equality" symbols: SPARKLES } panels { name: "RENT (1)" path: "Panels/Sweet Foyer/panel_5" clue: "rent" answer: "entry" symbols: SPARKLES } panels { name: "RENT (4)" path: "Panels/Sweet Foyer/panel_6" clue: "rent" answer: "entries" symbols: SPARKLES symbols: PLANET } panels { name: "RENT (2)" path: "Panels/Sweet Foyer/panel_7" clue: "rent" answer: "sentry" symbols: SPARKLES } panels { name: "RENT (3)" path: "Panels/Sweet Foyer/panel_8" clue: "rent" answer: "sentries" symbols: SPARKLES symbols: PLANET } paintings { name: "4" # This one is a picture of a 3. Huh. path: "Components/Paintings/Group3/4" } ports { name: "SWEET1" path: "Components/Warps/Worldports/worldport14" } ports { name: "SWEET2" path: "Components/Warps/Worldports/worldport15" } only Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_relentless/rooms/Turn Room.txtpb
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name: "Turn Room"
panels {
  name: "HIDE (1)"
  path: "Panels/Room_2/panel_2"
  clue: "hide"
  answer: "hide"
}
panels {
  name: "HIDE (2)"
  path: "Panels/Room_2/panel_3"
  clue: "hide"
  answer: "seek"
  symbols: SUN
}
panels {
  name: "MORE"
  path: "Panels/Room_2/panel_9"
  clue: "more"
  answer: "less"
  symbols: SUN
}