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path: root/data/maps/the_relentless/rooms/Mastery.txtpb
blob: 749837e5fa91c23bb8dfe2c8ecfd002bffaaa10b (plain) (blame)
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name: "Mastery"
masteries {
  name: "MASTERY"
  path: "Components/Collectables/smiley"
}
r: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
extends "res://scripts/painting_scenery.gd"


func _answer_correct():
	var apclient = global.get_node("Archipelago")
	if not apclient._door_shuffle or apclient.paintingIsVanilla(self.name):
		._answer_correct()


func movePainting():
	._answer_correct()


func _looked_at(var body, var painting):
	._looked_at(body, painting)

	if body.is_in_group("player") && (painting.get_name() == self.get_name()):
		var apclient = global.get_node("Archipelago")
		if !apclient._pilgrimage_allows_paintings:
			global.sunwarp = 1
			body.get_node("pivot/camera/sunwarp_background").visible = false