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path: root/data/maps/the_relentless/rooms/Left Room.txtpb
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name: "Left Room"
panels {
  name: "HIDE"
  path: "Panels/Room_1/panel_1"
  clue: "hide"
  answer: "unmask"
  symbols: SUN
}
panels {
  name: "LEFT"
  path: "Panels/Room_1/panel_4"
  clue: "left"
  answer: "wrong"
  symbols: SUN
}
panels {
  name: "MORE"
  path: "Panels/Room_1/panel_7"
  clue: "more"
  answer: "your"
  symbols: ZERO
}
/* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Rainbow Color Doors"
panel_display_name: "East Area"
panels {
  name: "CROW"
  path: "Panels/Blue Room/panel_entry"
  clue: "crow"
  answer: "murder"
  symbols: PLANET
}
# TODO: These three need to be moved onto the roof when the stairs are present,
# because otherwise they become impossible to solve.
panels {
  name: "DIRECTION (1)"
  path: "Panels/Castle Entrance/castle_direction_1"
  clue: "direction"
  answer: "north"
  symbols: EXAMPLE
}
panels {
  name: "DIRECTION (2)"
  path: "Panels/Castle Entrance/castle_direction_2"
  clue: "direction"
  answer: "south"
  symbols: EXAMPLE
}
panels {
  name: "DIRECTION (3)"
  path: "Panels/Castle Entrance/castle_direction_3"
  clue: "direction"
  answer: "west"
  symbols: EXAMPLE
}
panels {
  name: "INWALK"
  path: "Panels/Hexes/tower_1"
  clue: "inwalk"
  answer: "outrun"
  symbols: SUN
  symbols: PYRAMID
}
panels {
  name: "RAIN"
  path: "Panels/Hexes/tower_2"
  clue: "rain"
  answer: "runoff"
  symbols: AGE
}
panels {
  name: "PURCHASE"
  path: "Panels/Hexes/tower_3"
  clue: "purchase"
  answer: "handover"
  symbols: AGE
}
panels {
  name: "HOURS"
  path: "Panels/Hexes/tower_4"
  clue: "hours"
  answer: "overtime"
  symbols: AGE
}
panels {
  name: "MISCHIEF"
  path: "Panels/Hexes/tower_5"
  clue: "mischief"
  answer: "timeout"
  symbols: AGE
}
panels {
  name: "CASUAL"
  path: "Panels/Hexes/tower_6"
  clue: "casual"
  answer: "offhand"
  symbols: SUN
}
panels {
  name: "PUMP"
  path: "Panels/Pumpkin Room/pumpkin_1"
  clue: "pump"
  answer: "pumpkin"
  symbols: SPARKLES
}
paintings {
  name: "SEA3"
  path: "Components/Paintings/Group2/sea3"
}
paintings {
  name: "SEA2"
  path: "Components/Paintings/Group2/sea2"
}
paintings {
  name: "ACHES2"
  path: "Components/Paintings/Group1/aches2"
}