# The Gallery is interesting because there's so many cross-map requirements. doors { name: "Darkroom Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "DARKROOM" } receivers: "Components/Paintings/darkroom/teleportListener" panels { map: "the_darkroom" room: "First Room" name: "BISON" } panels { map: "the_darkroom" room: "First Room" name: "FISH" } panels { map: "the_darkroom" room: "First Room" name: "SHEEP" } panels { map: "the_darkroom" room: "First Room" name: "KOI" } panels { map: "the_darkroom" room: "First Room" name: "TUNA" } panels { map: "the_darkroom" room: "Second Room" name: "BISON" } panels { map: "the_darkroom" room: "Second Room" name: "FISH" } panels { map: "the_darkroom" room: "Second Room" name: "SHEEP" } panels { map: "the_darkroom" room: "Second Room" name: "KOI" } panels { map: "the_darkroom" room: "Second Room" name: "TUNA" } panels { map: "the_darkroom" room: "Third Room" name: "CULTS" } panels { map: "the_darkroom" room: "Third Room" name: "TURNS" } panels { map: "the_darkroom" room: "Third Room" name: "COINS" } panels { map: "the_darkroom" room: "Third Room" name: "INKS" } panels { map: "the_darkroom" room: "Third Room" name: "KNOTS" } panels { map: "the_darkroom" room: "Third Room" name: "LINKS" } panels { map: "the_darkroom" room: "Third Room" name: "LOCKS" } panels { map: "the_darkroom" room: "Third Room" name: "TOUCHES" } panels { map: "the_darkroom" room: "Third Room" name: "KOI" } complete_at: 1 } doors { name: "Butterfly Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "BUTTERFLY" } receivers: "Components/Paintings/butterfly/teleportListener" rooms { map: "the_butterfly" name: "Main Area" } } doors { name: "Between Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "BETWEEN" } receivers: "Components/Paintings/between/teleportListener" panels { map: "the_between" room: "Main Area" name: "SUN" } panels { map: "the_between" room: "Main Area" name: "KOI" } panels { map: "the_between" room: "Main Area" name: "SUN KOI" } panels { map: "the_between" room: "Main Area" name: "CHOP" } panels { map: "the_between" room: "Main Area" name: "YOU" } panels { map: "the_between" room: "Main Area" name: "PLOT" } panels { map: "the_between" room: "Main Area" name: "CHOP YOU PLOT" } panels { map: "the_between" room: "Main Area" name: "OUT" } panels { map: "the_between" room: "Main Area" name: "SEW" } panels { map: "the_between" room: "Main Area" name: "NEAR" } panels { map: "the_between" room: "Main Area" name: "OUT SEW NEAR" } panels { map: "the_between" room: "Main Area" name: "SHINE" } panels { map: "the_between" room: "Main Area" name: "CURTSY" } panels { map: "the_between" room: "Main Area" name: "SHINE CURTSY" } panels { map: "the_between" room: "Main Area" name: "NEW" } panels { map: "the_between" room: "Main Area" name: "DOLLARS" } panels { map: "the_between" room: "Main Area" name: "NEW DOLLARS" } panels { map: "the_between" room: "Main Area" name: "FOUR" } panels { map: "the_between" room: "Main Area" name: "CAUGHT" } panels { map: "the_between" room: "Main Area" name: "NET" } panels { map: "the_between" room: "Main Area" name: "FOUR CAUGHT NET" } panels { map: "the_between" room: "Main Area" name: "GREEN" } panels { map: "the_between" room: "Main Area" name: "THINK" } panels { map: "the_between" room: "Main Area" name: "LION" } panels { map: "the_between" room: "Main Area" name: "GREEN THINK LION" } panels { map: "the_between" room: "Main Area" name: "MOON" } panels { map: "the_between" room: "Main Area" name: "POWER" } panels { map: "the_between" room: "Main Area" name: "MOON POWER" } panels { map: "the_between" room: "Control Center Side" name: "RIGHT" } complete_at: 1 } doors { name: "Entry Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "ENTRY" } receivers: "Components/Paintings/eyes/teleportListener" panels { map: "the_entry" room: "Eye Room" name: "I" } } doors { name: "Wise Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "WISE" } receivers: "Components/Paintings/triangle/teleportListener" panels { map: "the_wise" room: "Entry" name: "INK" } panels { map: "the_wise" room: "Puzzles" name: "STORY" } panels { map: "the_wise" room: "Puzzles" name: "VENTURE" } panels { map: "the_wise" room: "Puzzles" name: "PASSED" } panels { map: "the_wise" room: "Puzzles" name: "SLUMBERING" } panels { map: "the_wise" room: "Puzzles" name: "RHYME" } panels { map: "the_wise" room: "Puzzles" name: "OBSCURE" } panels { map: "the_wise" room: "Puzzles" name: "PROPHET" } panels { map: "the_wise" room: "Puzzles" name: "ERAS" } panels { map: "the_wise" room: "Puzzles" name: "DARKNESS" } panels { map: "the_wise" room: "Puzzles" name: "PRINCE" } panels { map: "the_wise" room: "Puzzles" name: "BATH" } panels { map: "the_wise" room: "Puzzles" name: "CHAOTIC" } panels { map: "the_wise" room: "Puzzles" name: "EYES" } panels { map: "the_wise" room: "Puzzles" name: "QUEENDOOM" } panels { map: "the_wise" room: "Puzzles" name: "SHOUTS" } panels { map: "the_wise" room: "Puzzles" name: "INTELLIGENCE" } panels { map: "the_wise" room: "Puzzles" name: "EARTHWAR" } panels { map: "the_wise" room: "Puzzles" name: "SLEEPER" } panels { map: "the_wise" room: "Puzzles" name: "BOTTLE" } panels { map: "the_wise" room: "Puzzles" name: "WORDS" } complete_at: 1 } doors { name: "Tree Painting" type: ITEM_ONLY #move_paintings { room: "Main Area" name: "TREE" } receivers: "Components/Paintings/Clue Maps/tree/teleportListener" panels { map: "the_tree" room: "Main Area" name: "COLOR" } panels { map: "the_tree" room: "Main Area" name: "DAMAGE (1)" } panels { map: "the_tree" room: "Main Area" name: "DAMAGE (2)" } panels { map: "the_tree" room: "Main Area" name: "MEAL (1)" } panels { map: "the_tree" room: "Main Area" name: "MEAL (2)" } panels { map: "the_tree" room: "Main Area" name: "WALK (1)" } panels { map: "the_tree" room: "Main Area" name: "WALK (2)" } panels { map: "the_tree" room: "Main Area" name: "REST" } panels { map: "the_tree" room: "Main Area" name: "SLEEP" } panels { map: "the_tree" room: "Main Area" name: "JUMP (1)"
doors {
  name: "Left/Turn Door"
  type: LOCATION_ONLY
  panels { room: "Left Room" name: "HIDE" }
  panels { room: "Left Room" name: "LEFT" }
  panels { room: "Left Room" name: "MORE" }
  panels { room: "Turn Room" name: "HIDE (1)" }
  panels { room: "Turn Room" name: "HIDE (2)" }
  panels { room: "Turn Room" name: "MORE" }
  location_room: "Turn Room"
}
doors {
  name: "Turn/Shop Door"
  type: LOCATION_ONLY
  panels { room: "Turn Room" name: "HIDE (1)" }
  panels { room: "Turn Room" name: "HIDE (2)" }
  panels { room: "Turn Room" name: "MORE" }
  panels { room: "Shop Room" name: "LEFT (1)" }
  panels { room: "Shop Room" name: "LEFT (2)" }
  panels { room: "Shop Room" name: "EXIT (1)" }
  panels { room: "Shop Room" name: "EXIT (2)" }
  panels { room: "Shop Room" name: "EXIT (3)" }
  location_room: "Turn Room"
}
doors {
  name: "All Doors"
  type: EVENT
  panels { room: "Left Room" name: "HIDE" }
  panels { room: "Left Room" name: "LEFT" }
  panels { room: "Left Room" name: "MORE" }
  panels { room: "Turn Room" name: "HIDE (1)" }
  panels { room: "Turn Room" name: "HIDE (2)" }
  panels { room: "Turn Room" name: "MORE" }
  panels { room: "Shop Room" name: "LEFT (1)" }
  panels { room: "Shop Room" name: "LEFT (2)" }
  panels { room: "Shop Room" name: "EXIT (1)" }
  panels { room: "Shop Room" name: "EXIT (2)" }
  panels { room: "Shop Room" name: "EXIT (3)" }
}
doors {
  name: "All Panels"
  type: EVENT
  panels { room: "Left Room" name: "HIDE" }
  panels { room: "Left Room" name: "LEFT" }
  panels { room: "Left Room" name: "MORE" }
  panels { room: "Turn Room" name: "HIDE (1)" }
  panels { room: "Turn Room" name: "HIDE (2)" }
  panels { room: "Turn Room" name: "MORE" }
  panels { room: "Shop Room" name: "LEFT (1)" }
  panels { room: "Shop Room" name: "LEFT (2)" }
  panels { room: "Shop Room" name: "EXIT (1)" }
  panels { room: "Shop Room" name: "EXIT (2)" }
  panels { room: "Shop Room" name: "EXIT (3)" }
  panels { room: "All" name: "LEFT (1)" }
  panels { room: "All" name: "LEFT (2)" }
  panels { room: "All" name: "EXIT (1)" }
  panels { room: "All" name: "EXIT (2)" }
  panels { room: "All" name: "EXIT (3)" }
  panels { room: "All" name: "MORE (1)" }
  panels { room: "All" name: "MORE (2)" }
  panels { room: "All" name: "HIDE" }
  panels { room: "Left And Turn" name: "HIDE (1)" }
  panels { room: "Left And Turn" name: "HIDE (2)" }
  panels { room: "Left And Turn" name: "HIDE (3)" }
  panels { room: "Left And Turn" name: "LEFT (1)" }
  panels { room: "Left And Turn" name: "LEFT (2)" }
  panels { room: "Left And Turn" name: "MORE (1)" }
  panels { room: "Left And Turn" name: "MORE (2)" }
  panels { room: "Left And Turn" name: "MORE (3)" }
  panels { room: "Left And Turn" name: "MORE (4)" }
  panels { room: "Turn And Shop" name: "LEFT (1)" }
  panels { room: "Turn And Shop" name: "LEFT (2)" }
  panels { room: "Turn And Shop" name: "EXIT (1)" }
  panels { room: "Turn And Shop" name: "EXIT (2)" }
  panels { room: "Turn And Shop" name: "EXIT (3)" }
  panels { room: "Turn And Shop" name: "HIDE (1)" }
  panels { room: "Turn And Shop" name: "HIDE (2)" }
  panels { room: "Turn And Shop" name: "MORE" }
}