--- Starting Room: map: [1589, 1192] Hidden Room: map: [1725, 1236] The Seeker: map: [1686, 1361] Second Room: map: [1589, 1029] Hub Room: map: [1589, 924] Dead End Area: map: [1785, 1125] Pilgrim Room: map: [1493, 1564] Pilgrim Antechamber: fold_into: Pilgrim Room Crossroads: map: [1294, 720] Lost Area: fold_into: Crossroads Amen Name Area: fold_into: Crossroads Suits Area: map: [1566, 322] The Tenacious: map: [1589, 780] Symmetry Room: map: [1763, 871] Near Far Area: fold_into: Symmetry Room Warts Straw Area: fold_into: Symmetry Room Leaf Feel Area: fold_into: Symmetry Room Outside The Agreeable: map: [1766, 700] Compass Room: fold_into: Outside The Agreeable Hallway Room: map: [573, 1631] Hallway Room (1): fold_into: Hallway Room Hallway Room (2): fold_into: Hallway Room Hallway Room (3): fold_into: Hallway Room Hallway Room (4): fold_into: Hallway Room Dread Hallway: fold_into: Outside The Agreeable The Agreeable: map: [1909, 699] Hedge Maze: map: [2102, 600] The Perceptive: map: [2251, 600] The Fearless: map: [1790, 2220] The Fearless (First Floor): fold_into: The Fearless The Fearless (Second Floor): fold_into: The Fearless The Observant: map: [2252, 193] The Incomparable: map: [2642, 872] Eight Room: fold_into: The Incomparable Eight Alcove: fold_into: The Incomparable Orange Tower First Floor: map: [1285, 928] Color Hunt: map: [1790, 2079] Color Barriers: fold_into: Color Hunt Orange Tower Third Floor: map: [1935, 1575] Orange Tower Fourth Floor: map: [1365, 394] Hot Crusts Area: fold_into: Orange Tower Fourth Floor Orange Tower Fifth Floor: map: [1252, 1259] Orange Tower Seventh Floor: map: [1587, 1900] Orange Tower Sixth Floor: map: [1587, 2000] Orange Tower Basement: map: [1587, 2100] Courtyard: map: [863, 387] First Second Third Fourth: fold_into: Courtyard Yellow Backside Area: fold_into: Courtyard The Colorful: map: [863, 200] The Colorful (Black): fold_into: The Colorful The Colorful (Blue): fold_into: The Colorful The Colorful (Brown): fold_into: The Colorful The Colorful (Gray): fold_into: The Colorful The Colorful (Green): fold_into: The Colorful The Colorful (Orange): fold_into: The Colorful The Colorful (Purple): fold_into: The Colorful The Colorful (Red): fold_into: The Colorful The Colorful (White): fold_into: The Colorful The Colorful (Yellow): fold_into: The Colorful Welcome Back Area: map: [1472, 1233] Owl Hallway: map: [2080, 886] Outside The Initiated: map: [2282, 1483] The Initiated: map: [2294, 1174] The Traveled: map: [1964, 994] Outside The Bold: map: [2325, 1927] The Bold: map: [2274, 2053] The Red: map: [2374, 2053] Outside The Undeterred: map: [657, 1315] The Undeterred: map: [618, 1456] Number Hunt: map: [1108, 1315] Directional Gallery: map: [943, 1169] Champion's Rest: map: [1845, 1883] The Bearer: map: [2155, 1764] Bearer Side Area: fold_into: The Bearer The Bearer (East): fold_into: The Bearer The Bearer (North): fold_into: The Bearer The Bearer (South): fold_into: The Bearer The Bearer (West): fold_into: The Bearer Cross Tower (East): fold_into: The Bearer Cross Tower (North): fold_into: The Bearer Cross Tower (South): fold_into: The Bearer Cross Tower (West): fold_into: The Bearer The Steady: map: [2121, 2182] The Steady (Amber): fold_into: The Steady The Steady (Amethyst): fold_into: The Steady The Steady (Blueberry): fold_into: The Steady The Steady (Carnation): fold_into: The Steady The Steady (Cherry): fold_into: The Steady The Steady (Emerald): fold_into: The Steady The Steady (Lemon): fold_into: The Steady The Steady (Lilac): fold_into: The Steady The Steady (Lime): fold_into: The Steady The Steady (Orange): fold_into: The Steady The Steady (Plum): fold_into: The Steady The Steady (Rose): fold_into: The Steady The Steady (Ruby): fold_into: The Ste
The Relentless is complicated because it makes heavy use of the keyholder
mechanic. There are three rooms, and you are expected to enter each room missing
certain letters. Solving the available puzzles in each room opens the doors
between the rooms, which lets you cross into them with a different set of
missing letters.

There currently isn't a way to represent "is missing certain letters" in our map
data or randomizer state. Instead, we use rooms to emulate knowing which letters
are available. There is a room for each of the three entrances, containing the
puzzles solvable with the expected missing letters. There's a room for each of
the inner pairs of rooms, representing what becomes available when one of the
doors is opened, and a room representing what is solvable when both doors are
opened.

This is all done with the expectation that you are always entering The
Relentless with the correct letters in the Control Center's keyholders. Because
of this, the warps to The Relentless are not randomizable. The Control Center
keywords that open these warps are also not randomizable. It'd be nice to find a
way to randomize this at a later point.

Also note that in order to keep this functioning properly, if the player
receives a letter item while in The Relentless, the mod should hold off on
adding it to the player's keyboard. We may want to overhaul how keyholders work
entirely and just have some kind of thing in the Archipelago client's global
state.