doors { name: "Main Room Puzzles" type: LOCATION_ONLY panels { room: "Obverse Side" name: "PUN" } panels { room: "Obverse Side" name: "UP" } panels { room: "Obverse Side" name: "PUT" } panels { room: "Obverse Side" name: "PUNT" } panels { room: "Obverse Side" name: "FIGHT" } location_room: "Obverse Side" } doors { name: "P Door" type: STANDARD receivers: "Components/Doors/p_enterer" panels { room: "Obverse Side" name: "LINT" } panels { room: "Obverse Side" name: "TURN" } panels { room: "Obverse Side" name: "HOT" } panels { room: "Obverse Side" name: "OUT" } panels { room: "Obverse Side" name: "TON" } panels { room: "Obverse Side" name: "HUT" } panels { room: "Obverse Side" name: "ION" } panels { room: "Obverse Side" name: "CUT" } panels { room: "Obverse Side" name: "FUN" } location_room: "Obverse Side" location_name: "Obverse Side Room" } doors { name: "Giant P" type: EVENT doors { name: "P Door" } keyholders { room: "Obverse Side" name: "L" key: "r" } } doors { name: "R Entered" type: EVENT keyholders { room: "Obverse Side" name: "L" key: "r" } } doors { name: "P Entered" type: EVENT keyholders { room: "Obverse Side" name: "L" key: "p" } } doors { name: "L Entered" type: EVENT # It does this in vanilla, but I'm specifying it so that the Control Center # Entrance door doesn't override it. receivers: "Components/Doors/controlDoor" keyholders { room: "Obverse Side" name: "L" key: "l" } } doors { name: "Control Center Entrance" type: LOCATION_ONLY #receivers: "Components/Doors/controlDoor" panels { room: "Control Center Entrance" name: "RETURN" } location_room: "Control Center Entrance" } doors { name: "F Door" type: STANDARD receivers: "Components/Doors/f_enterer" panels { room: "Reverse Side" name: "BRO" } panels { room: "Reverse Side" name: "FOUR" } panels { room: "Reverse Side" name: "FINCH" } panels { room: "Reverse Side" name: "CLOD" } location_room: "Reverse Side" } doors { name: "Giant F" type: EVENT doors { name: "F Door" } keyholders { room: "Obverse Side" name: "L" key: "p" } } 20Area.txtpb?h=only-apworld&id=d79984b099c3f762b95d3b4257bef113d3a8d6ee'>diff stats
path: root/data/maps/the_quiet/rooms/Main Area.txtpb
blob: 180e0bc550e035f1dc7aec6c961d931a4e3c4516 (plain) (blame)
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name: "Main Area"
panels {
  name: "SOLID"
  path: "Panels/Main/panel_1"
  clue: "solid"
  answer: "gas"
  symbols: CROSS
  proxies { answer: "liquid" path: "Panels/Q/panel_1" }
}
panels {
  name: "RODENT"
  path: "Panels/Main/panel_2"
  clue: "rodent"
  answer: "rat"
  symbols: EXAMPLE
  proxies { answer: "squirrel" path: "Panels/Q/panel_2" }
}
panels {
  name: "COIN"
  path: "Panels/Main/panel_3"
  clue: "coin"
  answer: "dime"
  symbols: EXAMPLE
  proxies { answer: "quarter" path: "Panels/Q/panel_3" }
}
panels {
  name: "RULE"
  path: "Panels/Main/panel_4"
  clue: "rule"
  answer: "king"
  symbols: JOB
  proxies { answer: "queen" path: "Panels/Q/panel_4" }
}
panels {
  name: "PORCUPINE"
  path: "Panels/Main/panel_5"
  clue: "porcupine"
  answer: "spine"
  symbols: BOXES
  proxies { answer: "quill" path: "Panels/Q/panel_5" }
}
panels {
  name: "DISAGREE"
  path: "Panels/Main/panel_6"
  clue: "disagree"
  answer: "argue"
  symbols: PYRAMID
  proxies { answer: "quarrel" path: "Panels/Q/panel_6" }
}
panels {
  name: "DEMAND"
  path: "Panels/Main/panel_7"
  clue: "demand"
  answer: "ask"
  symbols: PYRAMID
  proxies { answer: "request" path: "Panels/Q/panel_7" }
}
panels {
  name: "FLOWER"
  path: "Panels/Main/panel_8"
  clue: "flower"
  answer: "flowers"
  symbols: PLANET
  proxies { answer: "bouquet" path: "Panels/Q/panel_8" }
}
panels {
  name: "BEE"
  path: "Panels/Main/panel_9"
  clue: "bee"
  answer: "fly"
  symbols: EXAMPLE
  proxies { answer: "mosquito" path: "Panels/Q/panel_9" }
}
panels {
  name: "DUO"
  path: "Panels/Main/panel_10"
  clue: "duo"
  answer: "trio"
  symbols: BOXES
  proxies { answer: "quartet" path: "Panels/Q/panel_10" }
}
panels {
  name: "LINGO 2"
  path: "Panels/Main/panel_11"
  clue: "lingo 2"
  answer: "game"
  symbols: EXAMPLE
  proxies { answer: "sequel" path: "Panels/Q/panel_11" }
}
panels {
  name: "CRUSH"
  path: "Panels/Main/panel_12"
  clue: "crush"
  answer: "mash"
  symbols: SUN
  proxies { answer: "squash" path: "Panels/Q/panel_12" }
}
ports {
  name: "DAEDALUS"
  path: "Components/Warps/worldport"
  orientation: "east"
}