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path: root/data/maps/the_quiet/doors.txtpb
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doors {
  name: "Q Door"
  type: EVENT
  panels { room: "Main Area" name: "SOLID" }
  panels { room: "Main Area" name: "RODENT" }
  panels { room: "Main Area" name: "COIN" }
  panels { room: "Main Area" name: "RULE" }
  panels { room: "Main Area" name: "PORCUPINE" }
  panels { room: "Main Area" name: "DISAGREE" }
  panels { room: "Main Area" name: "DEMAND" }
  panels { room: "Main Area" name: "FLOWER" }
  panels { room: "Main Area" name: "BEE" }
  panels { room: "Main Area" name: "DUO" }
  panels { room: "Main Area" name: "LINGO 2" }
  panels { room: "Main Area" name: "CRUSH" }
}
doors {
  name: "Side Door"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "SOLID" answer: "liquid" }
  panels { room: "Main Area" name: "RODENT" answer: "squirrel" }
  panels { room: "Main Area" name: "COIN" answer: "quarter" }
  panels { room: "Main Area" name: "RULE" answer: "queen" }
  panels { room: "Main Area" name: "PORCUPINE" answer: "quill" }
  panels { room: "Main Area" name: "DISAGREE" answer: "quarrel" }
  panels { room: "Main Area" name: "DEMAND" answer: "request" }
  panels { room: "Main Area" name: "FLOWER" answer: "bouquet" }
  panels { room: "Main Area" name: "BEE" answer: "mosquito" }
  panels { room: "Main Area" name: "DUO" answer: "quartet" }
  panels { room: "Main Area" name: "LINGO 2" answer: "sequel" }
  panels { room: "Main Area" name: "CRUSH" answer: "squash" }
  location_room: "Main Area"
}
" name: "LEFT (2)" } panels { room: "Shop Room" name: "EXIT (1)" } panels { room: "Shop Room" name: "EXIT (2)" } panels { room: "Shop Room" name: "EXIT (3)" } location_room: "Turn Room" } doors { name: "All Doors" type: EVENT panels { room: "Left Room" name: "HIDE" } panels { room: "Left Room" name: "LEFT" } panels { room: "Left Room" name: "MORE" } panels { room: "Turn Room" name: "HIDE (1)" } panels { room: "Turn Room" name: "HIDE (2)" } panels { room: "Turn Room" name: "MORE" } panels { room: "Shop Room" name: "LEFT (1)" } panels { room: "Shop Room" name: "LEFT (2)" } panels { room: "Shop Room" name: "EXIT (1)" } panels { room: "Shop Room" name: "EXIT (2)" } panels { room: "Shop Room" name: "EXIT (3)" } } doors { name: "All Panels" type: EVENT panels { room: "Left Room" name: "HIDE" } panels { room: "Left Room" name: "LEFT" } panels { room: "Left Room" name: "MORE" } panels { room: "Turn Room" name: "HIDE (1)" } panels { room: "Turn Room" name: "HIDE (2)" } panels { room: "Turn Room" name: "MORE" } panels { room: "Shop Room" name: "LEFT (1)" } panels { room: "Shop Room" name: "LEFT (2)" } panels { room: "Shop Room" name: "EXIT (1)" } panels { room: "Shop Room" name: "EXIT (2)" } panels { room: "Shop Room" name: "EXIT (3)" } panels { room: "All" name: "LEFT (1)" } panels { room: "All" name: "LEFT (2)" } panels { room: "All" name: "EXIT (1)" } panels { room: "All" name: "EXIT (2)" } panels { room: "All" name: "EXIT (3)" } panels { room: "All" name: "MORE (1)" } panels { room: "All" name: "MORE (2)" } panels { room: "All" name: "HIDE" } panels { room: "Left And Turn" name: "HIDE (1)" } panels { room: "Left And Turn" name: "HIDE (2)" } panels { room: "Left And Turn" name: "HIDE (3)" } panels { room: "Left And Turn" name: "LEFT (1)" } panels { room: "Left And Turn" name: "LEFT (2)" } panels { room: "Left And Turn" name: "MORE (1)" } panels { room: "Left And Turn" name: "MORE (2)" } panels { room: "Left And Turn" name: "MORE (3)" } panels { room: "Left And Turn" name: "MORE (4)" } panels { room: "Turn And Shop" name: "LEFT (1)" } panels { room: "Turn And Shop" name: "LEFT (2)" } panels { room: "Turn And Shop" name: "EXIT (1)" } panels { room: "Turn And Shop" name: "EXIT (2)" } panels { room: "Turn And Shop" name: "EXIT (3)" } panels { room: "Turn And Shop" name: "HIDE (1)" } panels { room: "Turn And Shop" name: "HIDE (2)" } panels { room: "Turn And Shop" name: "MORE" } }