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path: root/data/maps/the_plaza/rooms/Symbolic Entrance.txtpb
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name: "Symbolic Entrance"
panels {
  name: "FIGURATIVE"
  path: "Panels/Entrances/panel_5"
  clue: "figurative"
  answer: "symbolic"
  symbols: SUN
}
ports {
  name: "SYMBOLIC"
  display_name: "Symbolic Entrance"
  path: "Components/Warps/worldport4"
  destination { x: 28 y: 0 z: 4 }
  rotation: 0
}
: bold } /* Name.Class */ .highlight .no { color: #003366; font-weight: bold } /* Name.Constant */ .highlight .nd { color: #555555 } /* Name.Decorator */ .highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
/*
 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 *
 * Copyright (c) 2008-2010 Ricardo Quesada
 * Copyright (c) 2011 Zynga Inc.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 */

#import "ccMacros.h"
#import "CCAnimation.h"
#import "CCSpriteFrame.h"
#import "CCTexture2D.h"
#import "CCTextureCache.h"

@implementation CCAnimation
@synthesize name = name_, delay = delay_, frames = frames_;

+(id) animation
{
	return [[[self alloc] init] autorelease];
}

+(id) animationWithFrames:(NSArray*)frames
{
	return [[[self alloc] initWithFrames:frames] autorelease];
}

+(id) animationWithFrames:(NSArray*)frames delay:(float)delay
{
	return [[[self alloc] initWithFrames:frames delay:delay] autorelease];
}

+(id) animationWithName:(NSString*)name
{
	return [[[self alloc] initWithName:name] autorelease];
}

+(id) animationWithName:(NSString*)name frames:(NSArray*)frames
{
	return [[[self alloc] initWithName:name frames:frames] autorelease];
}

+(id) animationWithName:(NSString*)aname delay:(float)d frames:(NSArray*)array
{
	return [[[self alloc] initWithName:aname delay:d frames:array] autorelease];
}

+(id) animationWithName:(NSString*)aname delay:(float)d
{
	return [[[self alloc] initWithName:aname delay:d] autorelease];
}

-(id) init
{
	return [self initWithFrames:nil delay:0];
}

-(id) initWithFrames:(NSArray*)frames
{
	return [self initWithFrames:frames delay:0];
}

-(id) initWithFrames:(NSArray*)array delay:(float)delay
{
	if( (self=[super init]) ) {
		
		delay_ = delay;
		self.frames = [NSMutableArray arrayWithArray:array];
	}
	return self;
}

-(id) initWithName:(NSString*)name
{
	return [self initWithName:name delay:0 frames:nil];
}

-(id) initWithName:(NSString*)name frames:(NSArray*)frames
{
	return [self initWithName:name delay:0 frames:frames];
}

-(id) initWithName:(NSString*)t delay:(float)d
{
	return [self initWithName:t delay:d frames:nil];
}

-(id) initWithName:(NSString*)name delay:(float)delay frames:(NSArray*)array
{
	if( (self=[super init]) ) {
		
		delay_ = delay;
		self.name = name;
		self.frames = [NSMutableArray arrayWithArray:array];
	}
	return self;
}

- (NSString*) description
{
	return [NSString stringWithFormat:@"<%@ = %08X | frames=%d, delay:%f>", [self class], self,
			[frames_ count],
			delay_
			];
}

-(void) dealloc
{
	CCLOGINFO( @"cocos2d: deallocing %@",self);
	[name_ release];
	[frames_ release];
	[super dealloc];
}

-(void) addFrame:(CCSpriteFrame*)frame
{
	[frames_ addObject:frame];
}

-(void) addFrameWithFilename:(NSString*)filename
{
	CCTexture2D *texture = [[CCTextureCache sharedTextureCache] addImage:filename];
	CGRect rect = CGRectZero;
	rect.size = texture.contentSize;
	CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:texture rect:rect];
	[frames_ addObject:frame];
}

-(void) addFrameWithTexture:(CCTexture2D*)texture rect:(CGRect)rect
{
	CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:texture rect:rect];
	[frames_ addObject:frame];
}

@end