name: "Question Room When" panel_display_name: "Question Room" panels { name: "QUESTION" path: "Panels/Questions/question_1" clue: "question" answer: "what" symbols: EXAMPLE proxies { answer: "when" path: "Panels/Question Proxies/question_1_proxied" } proxies { answer: "why" path: "Panels/Question Proxies/question_1_proxied2" } proxies { answer: "what" path: "Panels/Question Proxies/question_1_proxied3" } proxies { answer: "who" path: "Panels/Question Proxies/question_1_proxied4" } proxies { answer: "how" path: "Panels/Question Proxies/question_1_proxied5" } proxies { answer: "where" path: "Panels/Question Proxies/question_1_proxied6" } display_name: "QUESTION (When)" } paintings { name: "WHY" path: "Components/Paintings/why2" orientation: "north" gravity: Y_PLUS } ue='b524e153ad71e368afbe50da78c4b73c3ac65c5f'/> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_plaza/rooms/Bottom Right Room.txtpb
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name: "Bottom Right Room"
panels {
  name: "FLY"
  path: "Panels/Room 3/panel_1"
  clue: "fly"
  answer: "bird"
  symbols: JOB
}
panels {
  name: "DECLOG"
  path: "Panels/Room 3/panel_2"
  clue: "declog"
  answer: "plunger"
  symbols: JOB
}
panels {
  name: "SWING"
  path: "Panels/Room 3/panel_3"
  clue: "swing"
  answer: "bat"
  symbols: JOB
}
panels {
  name: "HIBERNATE"
  path: "Panels/Room 3/panel_4"
  clue: "hibernate"
  answer: "bear"
  symbols: JOB
}
panels {
  name: "HONEY"
  path: "Panels/Room 3/panel_5"
  clue: "honey"
  answer: "bee"
  symbols: JOB
}
panels {
  name: "INJECT"
  path: "Panels/Room 3/panel_6"
  clue: "inject"
  answer: "syringe"
  symbols: JOB
}