doors {
name: "Repetitive Entrance"
type: STANDARD
receivers: "Components/Doors/entry_3"
panels { room: "Main Area" name: "ASTOUNDING" }
panels { room: "Main Area" name: "INFLEXIBLE" }
panels { room: "Main Area" name: "AMONG" }
location_room: "Main Area"
}
doors {
name: "Symbolic Entrance"
type: ITEM_ONLY
receivers: "Components/Doors/entry_2"
panels { room: "Main Area" name: "ASTOUNDING" }
panels { room: "Main Area" name: "INFLEXIBLE" }
panels { room: "Main Area" name: "AMONG" }
}
doors {
name: "Sirenic Entrance"
type: ITEM_ONLY
receivers: "Components/Doors/entry_8"
panels { room: "Main Area" name: "ASTOUNDING" }
panels { room: "Main Area" name: "INFLEXIBLE" }
panels { room: "Main Area" name: "AMONG" }
}
doors {
name: "Turtle Entrance"
type: STANDARD
receivers: "Components/Doors/entry_1"
panels { room: "Main Area" name: "COURTYARD" }
location_room: "Main Area"
}
doors {
name: "Top Left Door"
type: STANDARD
receivers: "Components/Doors/entry_6"
panels { room: "Center Room" name: "REPORTER" }
panels { room: "Center Room" name: "BIRD" }
panels { room: "Center Room" name: "FOX" }
panels { room: "Center Room" name: "JUDGE" }
panels { room: "Center Room" name: "DENTIST" }
panels { room: "Center Room" name: "SQUIRREL" }
location_room: "Center Room"
location_name: "First Room"
}
doors {
name: "Top Right Door"
type: ITEM_ONLY
receivers: "Components/Doors/entry_7"
panels { room: "Center Room" name: "REPORTER" }
panels { room: "Center Room" name: "BIRD" }
panels { room: "Center Room" name: "FOX" }
panels { room: "Center Room" name: "JUDGE" }
panels { room: "Center Room" name: "DENTIST" }
panels { room: "Center Room" name: "SQUIRREL" }
}
doors {
name: "Bottom Left Door"
type: ITEM_ONLY
receivers: "Components/Doors/entry_5"
panels { room: "Center Room" name: "REPORTER" }
panels { room: "Center Room" name: "BIRD" }
panels { room: "Center Room" name: "FOX" }
panels { room: "Center Room" name: "JUDGE" }
panels { room: "Center Room" name: "DENTIST" }
panels { room: "Center Room" name: "SQUIRREL" }
}
doors {
name: "Bottom Right Door"
type: ITEM_ONLY
receivers: "Components/Doors/entry_4"
panels { room: "Center Room" name: "REPORTER" }
panels { room: "Center Room" name: "BIRD" }
panels { room: "Center Room" name: "FOX" }
panels { room: "Center Room" name: "JUDGE" }
panels { room: "Center Room" name: "DENTIST" }
panels { room: "Center Room" name: "SQUIRREL" }
}
doors {
name: "Top Left Puzzles"
type: LOCATION_ONLY
panels { room: "Top Left Room" name: "BARE SOD" }
panels { room: "Top Left Room" name: "SOD" }
panels { room: "Top Left Room" name: "BARE" }
panels { room: "Top Left Room" name: "KNOT TECTONIC" }
panels { room: "Top Left Room" name: "TECTONIC" }
panels { room: "Top Left Room" name: "KNOT" }
panels { room: "Top Left Room" name: "SURE TEMPER" }
panels { room: "Top Left Room" name: "TEMPER" }
panels { room: "Top Left Room" name: "SURE" }
panels { room: "Top Left Room" name: "BACKPACK SILVER" }
panels { room: "Top Left Room" name: "COLOR (2)" }
panels { room: "Top Left Room" name: "SILVER" }
panels { room: "Top Left Room" name: "BACKPACK" }
panels { room: "Top Left Room" name: "COLOR WHOLE" }
panels { room: "Top Left Room" name: "WHOLE" }
panels { room: "Top Left Room" name: "COLOR (1)" }
panels { room: "Top Left Room" name: "CHILL BEAR" }
panels { room: "Top Left Room" name: "BEAR" }
panels { room: "Top Left Room" name: "CHILL" }
panels { room: "Top Left Room" name: "SURE TEMPER BACKPACK SILVER" }
panels { room: "Top Left Room" name: "KNOT TECTONIC BARE SOD" }
panels { room: "Top Left Room" name: "COLOR WHOLE CHILL BEAR" }
location_room: "Top Left Room"
}
doors {
name: "Top Right Puzzles"
type: LOCATION_ONLY
panels { room: "Top Right Room" name: "RIGHT WING" }
panels { room: "Top Right Room" name: "WING" }
panels { room: "Top Right Room" name: "RIGHT" }
panels { room: "Top Right Room" name: "TYPIST BEAR" }
panels { room: "Top Right Room" name: "BEAR" }
panels { room: "Top Right Room" name: "TYPIST" }
panels { room: "Top Right Room" name: "HALVES ANNOYED" }
panels { room: "Top Right Room" name: "ANNOYED" }
panels { room: "Top Right Room" name: "HALVES" }
panels { room: "Top Right Room" name: "SOUR GOOD" }
panels { room: "Top Right Room" name: "GOOD" }
panels { room: "Top Right Room" name: "SOUR" }
panels { room: "Top Right Room" name: "HOLE TIME" }
panels { room: "Top Right Room" name: "TIME" }
panels { room: "Top Right Room" name: "HOLE" }
panels { room: "Top Right Room" name: "KNOT CHEF" }
panels { room: "Top Right Room" name: "CHEF" }
panels { room: "Top Right Room" name: "KNOT" }
panels { room: "Top Right Room" name: "HALVES ANNOYED SOUR GOOD" }
panels { room: "Top Right Room" name: "TYPIST BEAR RIGHT WING" }
panels { room: "Top Right Room" name: "KNOT CHEF HOLE TIME" }
location_room: "Top Right Room"
}
doors {
name: "Bottom Left Puzzles"
type: LOCATION_ONLY
panels { room: "Bottom Left Room" name: "SHELL (1)" }
panels { room: "Bottom Left Room" name: "SHELL (2)" }
panels { room: "Bottom Left Room" name: "SHELL (3)" }
panels { room: "Bottom Left Room" name: "SHELL (4)" }
panels { room: "Bottom Left Room" name: "SHELL (5)" }
panels { room: "Bottom Left Room" name: "SHELL (6)" }
location_room: "Bottom Left Room"
}
doors {
name: "Bottom Right Puzzles"
type: LOCATION_ONLY
panels { room: "Bottom Right Room" name: "FLY" }
panels { room: "Bottom Right Room" name: "DECLOG" }
panels { room: "Bottom Right Room" name: "SWING" }
panels { room: "Bottom Right Room" name: "HIBERNATE" }
panels { room: "Bottom Right Room" name: "HONEY" }
panels { room: "Bottom Right Room" name: "INJECT" }
location_room: "Bottom Right Room"
}
doors {
name: "Mastery"
type: EVENT
panels { room: "Top Left Room" name: "BARE SOD" }
panels { room: "Top Left Room" name: "SOD" }
panels { room: "Top Left Room" name: "BARE" }
panels { room: "Top Left Room" name: "KNOT TECTONIC" }
panels { room: "Top Left Room" name: "TECTONIC" }
panels { room: "Top Left Room" name: "KNOT" }
panels { room: "Top Left Room" name: "SURE TEMPER" }
panels { room: "Top Left Room" name: "TEMPER" }
panels { room: "Top Left Room" name: "SURE" }
panels { room: "Top Left Room" name: "BACKPACK SILVER" }
panels { room: "Top Left Room" name: "COLOR (2)" }
panels { room: "Top Left Room" name: "SILVER" }
panels { room: "Top Left Room" name: "BACKPACK" }
panels { room: "Top Left Room" name: "COLOR WHOLE" }
panels { room: "Top Left Room" name: "WHOLE" }
panels { room: "Top Left Room" name: "COLOR (1)" }
panels { room: "Top Left Room" name: "CHILL BEAR" }
panels { room: "Top Left Room" name: "BEAR" }
panels { room: "Top Left Room" name: "CHILL" }
panels { room: "Top Left Room" name: "SURE TEMPER BACKPACK SILVER" }
panels { room: "Top Left Room" name: "KNOT TECTONIC BARE SOD" }
panels { room: "Top Left Room" name: "COLOR WHOLE CHILL BEAR" }
panels { room: "Top Right Room" name: "RIGHT WING" }
panels { room: "Top Right Room" name: "WING" }
panels { room: "Top Right Room" name: "RIGHT" }
panels { room: "Top Right Room" name: "TYPIST BEAR" }
panels { room: "Top Right Room" name: "BEAR" }
panels { room: "Top Right Room" name: "TYPIST" }
panels { room: "Top Right Room" name: "HALVES ANNOYED" }
panels { room: "Top Right Room" name: "ANNOYED" }
panels { room: "Top Right Room" name: "HALVES" }
panels { room: "Top Right Room" name: "SOUR GOOD" }
panels { room: "Top Right Room" name: "GOOD" }
panels { room: "Top Right Room" name: "SOUR" }
panels { room: "Top Right Room" name: "HOLE TIME" }
panels { room: "Top Right Room" name: "TIME" }
panels { room: "Top Right Room" name: "HOLE" }
panels { room: "Top Right Room" name: "KNOT CHEF" }
panels { room: "Top Right Room" name: "CHEF" }
panels { room: "Top Right Room" name: "KNOT" }
panels { room: "Top Right Room" name: "HALVES ANNOYED SOUR GOOD" }
panels { room: "Top Right Room" name: "TYPIST BEAR RIGHT WING" }
panels { room: "Top Right Room" name: "KNOT CHEF HOLE TIME" }
panels { room: "Bottom Left Room" name: "SHELL (1)" }
panels { room: "Bottom Left Room" name: "SHELL (2)" }
panels { room: "Bottom Left Room" name: "SHELL (3)" }
panels { room: "Bottom Left Room" name: "SHELL (4)" }
panels { room: "Bottom Left Room" name: "SHELL (5)" }
panels { room: "Bottom Left Room" name: "SHELL (6)" }
panels { room: "Bottom Right Room" name: "FLY" }
panels { room: "Bottom Right Room" name: "DECLOG" }
panels { room: "Bottom Right Room" name: "SWING" }
panels { room: "Bottom Right Room" name: "HIBERNATE" }
panels { room: "Bottom Right Room" name: "HONEY" }
panels { room: "Bottom Right Room" name: "INJECT" }
}