add('TITLE', 'Edit Poll'); $template->add('ACTION', '/admin/editPoll.php?id=' . $_GET['id'] . '&submit='); if (isset($_GET['submit'])) { if (empty($_POST['question'])) { $errors[] = array( 'field' => 'question', 'text' => 'Question is a required field'); } if (empty($_POST['option1'])) { $errors[] = array( 'field' => 'option1', 'text' => 'Option 1 is a required field'); } if (empty($_POST['option2'])) { $errors[] = array( 'field' => 'option2', 'text' => 'Option 2 is a required field'); } if (empty($_POST['option3'])) { $errors[] = array( 'field' => 'option3', 'text' => 'Option 3 is a required field'); } if (empty($_POST['option4'])) { $errors[] = array( 'field' => 'option4', 'text' => 'Option 4 is a required field'); } if (isset($errors)) { $template->adds_block('ISERROR',array('exi'=>1)); $eid = 0; foreach ($errors as $error) { $template->adds_block('ERROR', array( 'ID' => $eid, 'TEXT' => $error['text'])); $template->add('IS' . strtoupper($error['field']) . 'ERROR', ' error'); $template->adds_block(strtoupper($error['field']) . 'ERROR', array( 'ID' => $eid, 'TEXT' => $error['text'])); $eid++; } $getpoll = "SELECT * FROM polloftheweek WHERE id = " . $_GET['id']; $getpoll2 = mysql_query($getpoll); $getpoll3 = mysql_fetch_array($getpoll2); $template->add('QUESTIONVALUE', htmlentities($_POST['question'])); $template->add('OPTION1VALUE', htmlentities($_POST['option1'])); $template->add('OPTION2VALUE', htmlentities($_POST['option2'])); $template->add('OPTION3VALUE', htmlentities($_POST['option3'])); $template->add('OPTION4VALUE', htmlentities($_POST['option4'])); $template->add('TEXTVALUE', $_POST['text']); } else { $inspoll = "UPDATE polloftheweek SET question = \"" . mysql_real_escape_string($_POST['question']) . "\", option1 = \"" . mysql_real_escape_string($_POST['option1']) . "\", option2 = \"" . mysql_real_escape_string($_POST['option2']) . "\", option3 = \"" . mysql_real_escape_string($_POST['option3']) . "\", option4 = \"" . mysql_real_escape_string($_POST['option4']) . "\", text = \"" . mysql_real_escape_string($_POST['text']) . "\" WHERE id = " . $_GET['id']; $inspoll2 = mysql_query($inspoll); $template->add('QUESTIONVALUE', htmlentities($_POST['question'])); $template->add('OPTION1VALUE', htmlentities($_POST['option1'])); $template->add('OPTION2VALUE', htmlentities($_POST['option2'])); $template->add('OPTION3VALUE', htmlentities($_POST['option3'])); $template->add('OPTION4VALUE', htmlentities($_POST['option4'])); $template->add('TEXTVALUE', $_POST['text']); $template->adds_block('FLASH', array('TEXT' => 'Your poll has been sucessfully edited. View poll.')); } } else { $getpoll = "SELECT * FROM polloftheweek WHERE id = " . $_GET['id']; $getpoll2 = mysql_query($getpoll); $getpoll3 = mysql_fetch_array($getpoll2); $template->add('QUESTIONVALUE', htmlentities($getpoll3['question'])); $template->add('OPTION1VALUE', htmlentities($getpoll3['option1'])); $template->add('OPTION2VALUE', htmlentities($getpoll3['option2'])); $template->add('OPTION3VALUE', htmlentities($getpoll3['option3'])); $template->add('OPTION4VALUE', htmlentities($getpoll3['option4'])); $template->add('TEXTVALUE', $getpoll3['text']); } $template->display(); ?> id='n25' href='#n25'>25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212
doors {
name: "Repetitive Entrance"
type: STANDARD
receivers: "Components/Doors/entry_3"
panels { room: "Main Area" name: "ASTOUNDING" }
panels { room: "Main Area" name: "INFLEXIBLE" }
panels { room: "Main Area" name: "AMONG" }
location_room: "Main Area"
}
doors {
name: "Symbolic Entrance"
type: ITEM_ONLY
receivers: "Components/Doors/entry_2"
panels { room: "Main Area" name: "ASTOUNDING" }
panels { room: "Main Area" name: "INFLEXIBLE" }
panels { room: "Main Area" name: "AMONG" }
}
doors {
name: "Sirenic Entrance"
type: ITEM_ONLY
receivers: "Components/Doors/entry_8"
panels { room: "Main Area" name: "ASTOUNDING" }
panels { room: "Main Area" name: "INFLEXIBLE" }
panels { room: "Main Area" name: "AMONG" }
}
doors {
name: "Turtle Entrance"
type: STANDARD
receivers: "Components/Doors/entry_1"
panels { room: "Main Area" name: "COURTYARD" }
location_room: "Main Area"
}
doors {
name: "Northwest Door"
type: STANDARD
receivers: "Components/Doors/entry_6"
panels { room: "Center Room" name: "REPORTER" }
panels { room: "Center Room" name: "BIRD" }
panels { room: "Center Room" name: "FOX" }
panels { room: "Center Room" name: "JUDGE" }
panels { room: "Center Room" name: "DENTIST" }
panels { room: "Center Room" name: "SQUIRREL" }
location_room: "Center Room"
location_name: "First Room"
}
doors {
name: "Northeast Door"
type: ITEM_ONLY
receivers: "Components/Doors/entry_7"
panels { room: "Center Room" name: "REPORTER" }
panels { room: "Center Room" name: "BIRD" }
panels { room: "Center Room" name: "FOX" }
panels { room: "Center Room" name: "JUDGE" }
panels { room: "Center Room" name: "DENTIST" }
panels { room: "Center Room" name: "SQUIRREL" }
}
doors {
name: "Southwest Door"
type: ITEM_ONLY
receivers: "Components/Doors/entry_5"
panels { room: "Center Room" name: "REPORTER" }
panels { room: "Center Room" name: "BIRD" }
panels { room: "Center Room" name: "FOX" }
panels { room: "Center Room" name: "JUDGE" }
panels { room: "Center Room" name: "DENTIST" }
panels { room: "Center Room" name: "SQUIRREL" }
}
doors {
name: "Southeast Door"
type: ITEM_ONLY
receivers: "Components/Doors/entry_4"
panels { room: "Center Room" name: "REPORTER" }
panels { room: "Center Room" name: "BIRD" }
panels { room: "Center Room" name: "FOX" }
panels { room: "Center Room" name: "JUDGE" }
panels { room: "Center Room" name: "DENTIST" }
panels { room: "Center Room" name: "SQUIRREL" }
}
doors {
name: "Northwest Puzzles"
type: LOCATION_ONLY
panels { room: "Top Left Room" name: "BARE SOD" }
panels { room: "Top Left Room" name: "SOD" }
panels { room: "Top Left Room" name: "BARE" }
panels { room: "Top Left Room" name: "KNOT TECTONIC" }
panels { room: "Top Left Room" name: "TECTONIC" }
panels { room: "Top Left Room" name: "KNOT" }
panels { room: "Top Left Room" name: "SURE TEMPER" }
panels { room: "Top Left Room" name: "TEMPER" }
panels { room: "Top Left Room" name: "SURE" }
panels { room: "Top Left Room" name: "BACKPACK SILVER" }
panels { room: "Top Left Room" name: "COLOR (2)" }
panels { room: "Top Left Room" name: "SILVER" }
panels { room: "Top Left Room" name: "BACKPACK" }
panels { room: "Top Left Room" name: "COLOR WHOLE" }
panels { room: "Top Left Room" name: "WHOLE" }
panels { room: "Top Left Room" name: "COLOR (1)" }
panels { room: "Top Left Room" name: "CHILL BEAR" }
panels { room: "Top Left Room" name: "BEAR" }
panels { room: "Top Left Room" name: "CHILL" }
panels { room: "Top Left Room" name: "SURE TEMPER BACKPACK SILVER" }
panels { room: "Top Left Room" name: "KNOT TECTONIC BARE SOD" }
panels { room: "Top Left Room" name: "COLOR WHOLE CHILL BEAR" }
location_room: "Top Left Room"
}
doors {
name: "Northeast Puzzles"
type: LOCATION_ONLY
panels { room: "Top Right Room" name: "RIGHT WING" }
panels { room: "Top Right Room" name: "WING" }
panels { room: "Top Right Room" name: "RIGHT" }
panels { room: "Top Right Room" name: "TYPIST BEAR" }
panels { room: "Top Right Room" name: "BEAR" }
panels { room: "Top Right Room" name: "TYPIST" }
panels { room: "Top Right Room" name: "HALVES ANNOYED" }
panels { room: "Top Right Room" name: "ANNOYED" }
panels { room: "Top Right Room" name: "HALVES" }
panels { room: "Top Right Room" name: "SOUR GOOD" }
panels { room: "Top Right Room" name: "GOOD" }
panels { room: "Top Right Room" name: "SOUR" }
panels { room: "Top Right Room" name: "HOLE TIME" }
panels { room: "Top Right Room" name: "TIME" }
panels { room: "Top Right Room" name: "HOLE" }
panels { room: "Top Right Room" name: "KNOT CHEF" }
panels { room: "Top Right Room" name: "CHEF" }
panels { room: "Top Right Room" name: "KNOT" }
panels { room: "Top Right Room" name: "HALVES ANNOYED SOUR GOOD" }
panels { room: "Top Right Room" name: "TYPIST BEAR RIGHT WING" }
panels { room: "Top Right Room" name: "KNOT CHEF HOLE TIME" }
location_room: "Top Right Room"
}
doors {
name: "Southwest Puzzles"
type: LOCATION_ONLY
panels { room: "Bottom Left Room" name: "SHELL (1)" }
panels { room: "Bottom Left Room" name: "SHELL (2)" }
panels { room: "Bottom Left Room" name: "SHELL (3)" }
panels { room: "Bottom Left Room" name: "SHELL (4)" }
panels { room: "Bottom Left Room" name: "SHELL (5)" }
panels { room: "Bottom Left Room" name: "SHELL (6)" }
location_room: "Bottom Left Room"
}
doors {
name: "Southeast Puzzles"
type: LOCATION_ONLY
panels { room: "Bottom Right Room" name: "FLY" }
panels { room: "Bottom Right Room" name: "DECLOG" }
panels { room: "Bottom Right Room" name: "SWING" }
panels { room: "Bottom Right Room" name: "HIBERNATE" }
panels { room: "Bottom Right Room" name: "HONEY" }
panels { room: "Bottom Right Room" name: "INJECT" }
location_room: "Bottom Right Room"
}
doors {
name: "Mastery"
type: EVENT
panels { room: "Top Left Room" name: "BARE SOD" }
panels { room: "Top Left Room" name: "SOD" }
panels { room: "Top Left Room" name: "BARE" }
panels { room: "Top Left Room" name: "KNOT TECTONIC" }
panels { room: "Top Left Room" name: "TECTONIC" }
panels { room: "Top Left Room" name: "KNOT" }
panels { room: "Top Left Room" name: "SURE TEMPER" }
panels { room: "Top Left Room" name: "TEMPER" }
panels { room: "Top Left Room" name: "SURE" }
panels { room: "Top Left Room" name: "BACKPACK SILVER" }
panels { room: "Top Left Room" name: "COLOR (2)" }
panels { room: "Top Left Room" name: "SILVER" }
panels { room: "Top Left Room" name: "BACKPACK" }
panels { room: "Top Left Room" name: "COLOR WHOLE" }
panels { room: "Top Left Room" name: "WHOLE" }
panels { room: "Top Left Room" name: "COLOR (1)" }
panels { room: "Top Left Room" name: "CHILL BEAR" }
panels { room: "Top Left Room" name: "BEAR" }
panels { room: "Top Left Room" name: "CHILL" }
panels { room: "Top Left Room" name: "SURE TEMPER BACKPACK SILVER" }
panels { room: "Top Left Room" name: "KNOT TECTONIC BARE SOD" }
panels { room: "Top Left Room" name: "COLOR WHOLE CHILL BEAR" }
panels { room: "Top Right Room" name: "RIGHT WING" }
panels { room: "Top Right Room" name: "WING" }
panels { room: "Top Right Room" name: "RIGHT" }
panels { room: "Top Right Room" name: "TYPIST BEAR" }
panels { room: "Top Right Room" name: "BEAR" }
panels { room: "Top Right Room" name: "TYPIST" }
panels { room: "Top Right Room" name: "HALVES ANNOYED" }
panels { room: "Top Right Room" name: "ANNOYED" }
panels { room: "Top Right Room" name: "HALVES" }
panels { room: "Top Right Room" name: "SOUR GOOD" }
panels { room: "Top Right Room" name: "GOOD" }
panels { room: "Top Right Room" name: "SOUR" }
panels { room: "Top Right Room" name: "HOLE TIME" }
panels { room: "Top Right Room" name: "TIME" }
panels { room: "Top Right Room" name: "HOLE" }
panels { room: "Top Right Room" name: "KNOT CHEF" }
panels { room: "Top Right Room" name: "CHEF" }
panels { room: "Top Right Room" name: "KNOT" }
panels { room: "Top Right Room" name: "HALVES ANNOYED SOUR GOOD" }
panels { room: "Top Right Room" name: "TYPIST BEAR RIGHT WING" }
panels { room: "Top Right Room" name: "KNOT CHEF HOLE TIME" }
panels { room: "Bottom Left Room" name: "SHELL (1)" }
panels { room: "Bottom Left Room" name: "SHELL (2)" }
panels { room: "Bottom Left Room" name: "SHELL (3)" }
panels { room: "Bottom Left Room" name: "SHELL (4)" }
panels { room: "Bottom Left Room" name: "SHELL (5)" }
panels { room: "Bottom Left Room" name: "SHELL (6)" }
panels { room: "Bottom Right Room" name: "FLY" }
panels { room: "Bottom Right Room" name: "DECLOG" }
panels { room: "Bottom Right Room" name: "SWING" }
panels { room: "Bottom Right Room" name: "HIBERNATE" }
panels { room: "Bottom Right Room" name: "HONEY" }
panels { room: "Bottom Right Room" name: "INJECT" }
}