extends "res://scripts/nodes/worldport.gd"
var absolute_rotation = false
var target_rotation = 0
var port_id = null
func _ready():
var node_path = String(
get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
)
var ap = global.get_node("Archipelago")
if ap.shuffle_worldports:
var gamedata = global.get_node("Gamedata")
port_id = gamedata.get_port_for_map_node_path(global.map, node_path)
if port_id != null:
if port_id in ap.por