extends Spatial
var orientation = "" # north, south, east, west
var move = false
var move_to_x
var move_to_z
var target = null
var key
func _ready():
var _connected = get_tree().get_root().get_node("Spatial/player").connect(
"looked_at", self, "_looked_at"
)
if move:
key.get_node("Viewport/GUI/Panel/TextEdit").connect(
"answer_correct", self, "_answer_correct"
)
func _answer_correct():
var apclient = global.get_node("Archipelago")
if not apclient._door_shuffle or apclient.paintingIsVanilla(self.get_parent().name):
movePainting()
func movePainting():
self.get_parent().translation.x = move_to_x
self.get_parent().translation.z = move_to_z
func _looked_at(body, painting):
if (
target != null
and body.is_in_group("player")
and (painting.get_name() == self.get_parent().get_name())
):
var target_dir = _dir_to_int(target.orientation)
var source_dir = _dir_to_int(orientation)
var rotate = target_dir - source_dir
if rotate < 0:
rotate += 4
rotate *= 90
var target_painting = target.get_parent()
# this is ACW
if rotate == 0:
body.translation.x = (
target_painting.translation.x + (body.translation.x - painting.translation.x)
)
body.translation.y = (
target_painting.translation.y + (body.translation.y - painting.translation.y)
)
body.translation.z = (
target_painting.translation.z + (body.translation.z - painting.translation.z)
)
elif rotate == 180:
body.translation.x = (
target_painting.translation.x - (body.translation.x - painting.translation.x)
)
body.translation.y = (
target_painting.translation.y + (body.translation.y - painting.translation.y)
)
body.translation.z = (
target_painting.translation.z - (body.translation.z - painting.translation.z)
)
body.rotate_y(PI)
body.velocity = body.velocity.rotated(Vector3(0, 1, 0), PI)
elif rotate == 90:
var diff_x = body.translation.x - painting.translation.x
var diff_y = body.translation.y - painting.translation.y
var diff_z = body.translation.z - painting.translation.z
body.translation.x = target_painting.translation.x + diff_z
body.translation.y = target_painting.translation.y + diff_y
body.translation.z = target_painting.translation.z - diff_x
body.rotate_y(PI / 2)
body.velocity = body.velocity.rotated(Vector3(0, 1, 0), PI / 2)
elif rotate == 270:
var diff_x = body.translation.x - painting.translation.x
var diff_y = body.translation.y - painting.translation.y
var diff_z = body.translation.z - painting.translation.z
body.translation.x = target_painting.translation.x - diff_z
body.translation.y = target_painting.translation.y + diff_y
body.translation.z = target_painting.translation.z + diff_x
body.rotate_y(3 * PI / 2)
body.velocity = body.velocity.rotated(Vector3(0, 1, 0), 3 * PI / 2)
var apclient = global.get_node("Archipelago")
if !apclient._pilgrimage_allows_paintings:
global.sunwarp = 1
body.get_node("pivot/camera/sunwarp_background").visible = false
func _dir_to_int(dir):
if dir == "north":
return 0
elif dir == "west":
return 1
elif dir == "south":
return 2
elif dir == "east":
return 3
return 4
/data/maps/the_partial?h=loc-refactor&id=ec92b1e2c5da16be25585a85b3918e2cad915580'>the_partial/doors.txtpb
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doors {
name: "Main Room Puzzles"
type: LOCATION_ONLY
panels { room: "Obverse Side" name: "PUN" }
panels { room: "Obverse Side" name: "UP" }
panels { room: "Obverse Side" name: "PUT" }
panels { room: "Obverse Side" name: "PUNT" }
panels { room: "Obverse Side" name: "FIGHT" }
location_room: "Obverse Side"
}
doors {
name: "P Door"
type: STANDARD
receivers: "Components/Doors/p_enterer"
panels { room: "Obverse Side" name: "LINT" }
panels { room: "Obverse Side" name: "TURN" }
panels { room: "Obverse Side" name: "HOT" }
panels { room: "Obverse Side" name: "OUT" }
panels { room: "Obverse Side" name: "TON" }
panels { room: "Obverse Side" name: "HUT" }
panels { room: "Obverse Side" name: "ION" }
panels { room: "Obverse Side" name: "CUT" }
panels { room: "Obverse Side" name: "FUN" }
location_room: "Obverse Side"
location_name: "Obverse Side Room"
}
doors {
name: "Giant P"
type: EVENT
doors { name: "P Door" }
keyholders { room: "Obverse Side" name: "L" key: "r" }
}
doors {
name: "R Entered"
type: EVENT
keyholders { room: "Obverse Side" name: "L" key: "r" }
}
doors {
name: "P Entered"
type: EVENT
keyholders { room: "Obverse Side" name: "L" key: "p" }
}
doors {
name: "L Entered"
type: EVENT
latch: true
receivers: "Components/Doors/controlDoor"
keyholders { room: "Obverse Side" name: "L" key: "l" }
}
doors {
name: "Control Center Entrance"
type: EVENT
legacy_location: true
#receivers: "Components/Doors/controlDoor"
panels { room: "Control Center Entrance" name: "RETURN" }
location_room: "Control Center Entrance"
}
doors {
name: "F Door"
type: STANDARD
receivers: "Components/Doors/f_enterer"
panels { room: "Reverse Side" name: "BRO" }
panels { room: "Reverse Side" name: "FOUR" }
panels { room: "Reverse Side" name: "FINCH" }
panels { room: "Reverse Side" name: "CLOD" }
location_room: "Reverse Side"
}
doors {
name: "Giant F"
type: EVENT
doors { name: "F Door" }
keyholders { room: "Obverse Side" name: "L" key: "p" }
}
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