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pre { line-height: 125%; }
td.linenos .normal { color: inherit
name: "Lavender Area"
panels {
  name: "ME"
  path: "Panels/Lavender/panel_7"
  clue: "me"
  answer: "you"
  symbols: SUN
}
panels {
  name: "WOOD"
  path: "Panels/Lavender/panel_8"
  clue: "wood"
  answer: "yew"
  symbols: EXAMPLE
}
panels {
  name: "SHEEP"
  path: "Panels/Lavender/panel_9"
  clue: "sheep"
  answer: "ewe"
  symbols: GENDER
}
span class="p">) : System(game) { } /** * Creates the singleton realizable entity and initializes it with the * provided world definition and map object prototype definition. */ id_type initSingleton( std::string worldFile, std::string prototypeFile); /** * Helper method that returns the entity ID of the (assumed) singleton entity * with a RealizableComponent. Throws an exception if the number of realizable * entities is not exactly one. */ id_type getSingleton() const; /** * Loads the given map. */ void loadMap(id_type mapEntity); /** * Treats the given entity as part of the active map. */ void enterActiveMap(id_type entity); /** * Stops treating the given entity as part of the active map. */ void leaveActiveMap(id_type entity); }; #endif /* end of include guard: REALIZING_H_6853748C */