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path: root/data/maps/the_parthenon/rooms/K2 Room.txtpb
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name: "K2 Room"
letters {
  key: "k"
  level2: true
  path: "Components/Collectables/collectable"
}
class="n">apclient = global.get_node("Archipelago") if apclient.doorIsVanilla(self.get_parent().name + "/" + self.name): .handle_correct() func openDoor(): if !ran: # Basically do the same thing that the base game does. ran = true $AnimationPlayer.play("Open")