doors { name: "Snake Room First Door" type: EVENT panels { room: "Snake Room" name: "HISS" answer: "cat" } } doors { name: "Snake Room Second Door" type: EVENT panels { room: "Snake Room" name: "SQUEAK" answer: "bat" } } doors { name: "Snake Room Third Door" type: EVENT panels { room: "Snake Room" name: "SQUEAK" answer: "bat" } panels { room: "Snake Room" name: "BUZZ" answer: "fly" } } doors { name: "West Sticks And Stones Door" type: EVENT panels { room: "West Castle Area" name: "SKELETON" } } doors { name: "Castle West Hider" type: EVENT panels { room: "West Castle Area" name: "SONG (1)" } panels { room: "West Castle Area" name: "FACE" } } doors { name: "Castle South Hider" type: EVENT panels { room: "South Castle Area" name: "AN" } panels { room: "South Castle Area" name: "OFFER" } panels { room: "South Castle Area" name: "VILLAGE" } panels { room: "South Castle Area" name: "BEFORE" } panels { room: "South Castle Area" name: "LAIR" } } doors { name: "Southwest Sticks And Stones Door" type: EVENT panels { room: "Globe Room" name: "TICK" answer: "sticks" } panels { room: "Globe Room" name: "TONE" answer: "stones" } panels { room: "Globe Room" name: "BONE" } } doors { name: "Castle North Hider" type: EVENT panels { room: "North Castle Area" name: "A" } panels { room: "North Castle Area" name: "SUMMER" } panels { room: "North Castle Area" name: "PLACE" } } doors { name: "Pyramid 3 Door" type: EVENT panels { room: "Pyramid Entry" name: "TREE" } } doors { name: "Pyramid 6 Door" type: EVENT panels { room: "Pyramid 7" name: "ARTIST" } } doors { name: "Pyramid 8 Left Door" type: EVENT panels { room: "Pyramid 5" name: "ROYAL" } } doors { name: "Pyramid 8 Bottom Door" type: EVENT panels { room: "Pyramid 4" name: "CAT" } } doors { name: "Pyramid 7 Door" type: EVENT panels { room: "Pyramid Entry" name: "SHAPE" } } doors { name: "Pyramid 4 Door" type: EVENT panels { room: "Pyramid 3" name: "VEHICLE" } } doors { name: "Pyramid 5 Door" type: EVENT panels { room: "Pyramid 6" name: "TEA" } } doors { name: "Pyramid Second Floor Door" type: EVENT panels { room: "Pyramid 8" name: "INSTRUMENT" } panels { room: "Pyramid 5" name: "ROYAL" } } doors { name: "Pyramid Third Floor Door" type: EVENT panels { room: "Outside Pyramid" name: "PEER" } panels { room: "Outside Pyramid" name: "AMID" } panels { room: "Pyramid Entry" name: "TREE" } panels { room: "Pyramid Entry" name: "SHAPE" } panels { room: "Pyramid 3" name: "VEHICLE" } panels { room: "Pyramid 4" name: "CAT" } panels { room: "Pyramid 5" name: "ROYAL" } panels { room: "Pyramid 6" name: "TEA" } panels { room: "Pyramid 7" name: "ARTIST" } panels { room: "Pyramid 8" name: "INSTRUMENT" } panels { room: "Pyramid Second Floor" name: "TOOL" } panels { room: "Pyramid Second Floor" name: "SODA" } panels { room: "Pyramid Second Floor" name: "ORGAN" } panels { room: "Pyramid Second Floor" name: "DIAMOND" } panels { room: "Pyramid Second Floor" name: "INSTRUMENT" } panels { room: "Pyramid Second Floor" name: "BEVERAGE" } } doors { name: "Pyramid 9 Blocker" type: EVENT panels { room: "Pyramid Second Floor" name: "TOOL" } panels { room: "Pyramid Second Floor" name: "SODA" } panels { room: "Pyramid Second Floor" name: "ORGAN" } } doors { name: "Pyramid 14 Blocker" type: EVENT panels { room: "Pyramid Second Floor" name: "SODA" } } doors { name: "Pyramid 13 Blocker" type: EVENT panels { room: "Pyramid Second Floor" name: "ORGAN" } } doors { name: "Castle Flipper" type: EVENT panels { room: "Castle" name: "REVERSE" } } doors { name: "Castle Hazel Stairs" # This is called "yellow" in-game... no way. type: EVENT panels { room: "Castle" name: "ONE (Hazel)" } panels { room: "Castle" name: "TWO (Hazel)" } panels { room: "Castle" name: "THREE (Hazel)" } panels { room: "Castle" name: "FOUR (Hazel)" } } doors { name: "Castle Maroon Stairs" type: EVENT panels { room: "Castle" name: "ONE (Maroon)" } panels { room: "Castle" name: "TWO (Maroon)" } panels { room: "Castle" name: "THREE (Maroon)" } panels { room: "Castle" name: "FOUR (Maroon)" } } doors { name: "Castle Green Stairs" type: EVENT panels { room: "Castle" name: "ONE (Green)" } panels { room: "Castle" name: "TWO (Green)" } panels { room: "Castle" name: "THREE (Green)" } panels { room: "Castle" name: "FOUR (Green)" } } doors { name: "Castle Blue Stairs" type: EVENT panels { room: "Castle" name: "ONE (Blue)" } panels { room: "Castle" name: "TWO (Blue)" } panels { room: "Castle" name: "THREE (Blue)" } panels { room: "Castle" name: "FOUR (Blue)" } } doors { name: "Castle Throne" type: EVENT panels { room: "Castle" name: "FIVE (Blue)" } panels { room: "Castle" name: "FIVE (Green)" } panels { room: "Castle" name: "FIVE (Maroon)" } panels { room: "Castle" name: "FIVE (Hazel)" } } doors { name: "Starting Room North Wall Center Door" type: STANDARD receivers: "Components/Doors/Entry/entry_1" panels { room: "Starting Room" name: "ENTRANCE" } location_room: "Starting Room" } doors { name: "Starti
doors {
name: "Double Letters"
type: EVENT
receivers: "Components/Doors/entry_11"
receivers: "Components/Doors/entry_5"
receivers: "Components/Doors/entry_6"
receivers: "Components/Doors/entry_7"
receivers: "Components/Doors/entry_8"
receivers: "Components/Doors/entry_9"
receivers: "Components/Doors/entry_10"
double_letters: true
}
doors {
name: "Lavender Cubes"
type: EVENT
receivers: "Components/Doors/entry_3"
panels {
map: "the_ancient"
room: "Inside"
name: "COLOR"
}
}
doors {
name: "K2 Door"
type: STANDARD
receivers: "Components/Doors/entry_2"
panels { room: "Main Area" name: "XERXES" answer: "persia" }
panels { room: "Main Area" name: "ARTHUR" answer: "england" }
panels { room: "Main Area" name: "CLEOPATRA" answer: "egypt" }
panels { room: "Main Area" name: "NAPOLEON" answer: "france" }
panels { room: "Main Area" name: "ALEXANDER" answer: "greece" }
panels { room: "Main Area" name: "CAESAR" answer: "rome" }
location_room: "Main Area"
location_name: "Empires"
}
doors {
name: "Ending Door"
type: EVENT
panels { room: "Main Area" name: "XERXES" answer: "xerxes" }
panels { room: "Main Area" name: "ARTHUR" answer: "arthur" }
panels { room: "Main Area" name: "CLEOPATRA" answer: "cleopatra" }
panels { room: "Main Area" name: "NAPOLEON" answer: "napoleon" }
panels { room: "Main Area" name: "ALEXANDER" answer: "alexander" }
panels { room: "Main Area" name: "CAESAR" answer: "caesar" }
}