doors {
name: "Left/Turn Door"
type: LOCATION_ONLY
panels { room: "Left Room" name: "HIDE" }
panels { room: "Left Room" name: "LEFT" }
panels { room: "Left Room" name: "MORE" }
panels { room: "Turn Room" name: "HIDE (1)" }
panels { room: "Turn Room" name: "HIDE (2)" }
panels { room: "Turn Room" name: "MORE" }
location_room: "Turn Room"
}
doors {
name: "Turn/Shop Door"
type: LOCATION_ONLY
panels { room: "Turn Room" name: "HIDE (1)" }
panels { room: "Turn Room" name: "HIDE (2)" }
panels { room: "Turn Room" name: "MORE" }
panels { room: "Shop Room" name: "LEFT (1)" }
panels { room: "Shop Room" name: "LEFT (2)" }
panels { room: "Shop Room" name: "EXIT (1)" }
panels { room: "Shop Room" name: "EXIT (2)" }
panels { room: "Shop Room" name: "EXIT (3)" }
location_room: "Turn Room"
}
doors {
name: "All Doors"
type: EVENT
panels { room: "Left Room" name: "HIDE" }
panels { room: "Left Room" name: "LEFT" }
panels { room: "Left Room" name: "MORE" }
panels { room: "Turn Room" name: "HIDE (1)" }
panels { room: "Turn Room" name: "HIDE (2)" }
panels { room: "Turn Room" name: "MORE" }
panels { room: "Shop Room" name: "LEFT (1)" }
panels { room: "Shop Room" name: "LEFT (2)" }
panels { room: "Shop Room" name: "EXIT (1)" }
panels { room: "Shop Room" name: "EXIT (2)" }
panels { room: "Shop Room" name: "EXIT (3)" }
}
doors {
name: "All Panels"
type: EVENT
panels { room: "Left Room" name: "HIDE" }
panels { room: "Left Room" name: "LEFT" }
panels { room: "Left Room" name: "MORE" }
panels { room: "Turn Room" name: "HIDE (1)" }
panels { room: "Turn Room" name: "HIDE (2)" }
panels { room: "Turn Room" name: "MORE" }
panels { room: "Shop Room" name: "LEFT (1)" }
panels { room: "Shop Room" name: "LEFT (2)" }
panels { room: "Shop Room" name: "EXIT (1)" }
panels { room: "Shop Room" name: "EXIT (2)" }
panels { room: "Shop Room" name: "EXIT (3)" }
panels { room: "All" name: "LEFT (1)" }
panels { room: "All" name: "LEFT (2)" }
panels { room: "All" name: "EXIT (1)" }
panels { room: "All" name: "EXIT (2)" }
panels { room: "All" name: "EXIT (3)" }
panels { room: "All" name: "MORE (1)" }
panels { room: "All" name: "MORE (2)" }
panels { room: "All" name: "HIDE" }
panels { room: "Left And Turn" name: "HIDE (1)" }
panels { room: "Left And Turn" name: "HIDE (2)" }
panels { room: "Left And Turn" name: "HIDE (3)" }
panels { room: "Left And Turn" name: "LEFT (1)" }
panels { room: "Left And Turn" name: "LEFT (2)" }
panels { room: "Left And Turn" name: "MORE (1)" }
panels { room: "Left And Turn" name: "MORE (2)" }
panels { room: "Left And Turn" name: "MORE (3)" }
panels { room: "Left And Turn" name: "MORE (4)" }
panels { room: "Turn And Shop" name: "LEFT (1)" }
panels { room: "Turn And Shop" name: "LEFT (2)" }
panels { room: "Turn And Shop" name: "EXIT (1)" }
panels { room: "Turn And Shop" name: "EXIT (2)" }
panels { room: "Turn And Shop" name: "EXIT (3)" }
panels { room: "Turn And Shop" name: "HIDE (1)" }
panels { room: "Turn And Shop" name: "HIDE (2)" }
panels { room: "Turn And Shop" name: "MORE" }
}
=fa5b439034cadee1fab262259762e5094a900be9'>maps/the_owl/rooms/R2C2 Top.txtpb
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name: "R2C2 Top"
panels {
name: "CRUSH"
path: "Panels/Bottom Mid/owl_1"
clue: "crush"
answer: "brush"
symbols: ZERO
}
panels {
name: "RAY"
path: "Panels/Colors/owl_2"
clue: "ray"
answer: "gray"
symbols: SPARKLES
required_door { name: "Gray Panel" }
}
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