display_name: "Daedalus" # These paintings can't be shuffled because they are behind panels. excluded_nodes: "Components/Paintings/Group3/mouse" excluded_nodes: "Components/Paintings/Group3/bee" excluded_nodes: "Components/Paintings/Group3/coins1" excluded_nodes: "Components/Paintings/Group3/coins2" excluded_nodes: "Components/Paintings/Group3/coins3" excluded_nodes: "Components/Paintings/Group3/coins4" # These are all sideways, high up, hint paintings. Theoretically could be # exit only and rotated in-game, but not for now. excluded_nodes: "Components/Paintings/Group3/coins5" excluded_nodes: "Components/Paintings/Group3/coins6" excluded_nodes: "Components/Paintings/Group3/coins7" excluded_nodes: "Components/Paintings/Group3/coins8" # This panel is out of bounds and not intended to be solved. excluded_nodes: "Panels/Castle Entrance/castle_direction_4" # Let's ignore the second half of the rainbow painting for now. excluded_nodes: "Components/Paintings/Group1/rainbow2" # This panel is not accessible in vanilla because the door to it requires # solving the panel itself. excluded_nodes: "Panels/Entry/seal" # This is not real. excluded_nodes: "Panels/Entry/fake" izer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_owl/rooms/Blue Room.txtpb
blob: a7298cd0296b028c6f603a12ed08e9360e033338 (plain) (blame)
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name: "Blue Room"
panels {
  name: "SKY"
  path: "Panels/Colors/owl_7"
  clue: "sky"
  answer: "blue"
  symbols: EXAMPLE
}