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path: root/data/maps/the_owl/rooms/Blue Room.txtpb
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name: "Blue Room"
panels {
  name: "SKY"
  path: "Panels/Colors/owl_7"
  clue: "sky"
  answer: "blue"
  symbols: EXAMPLE
}
d { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Intensify Room"
panels {
  name: "SMALL"
  path: "Panels/Room 1 Intensify/entry_1"
  clue: "small"
  answer: "tiny"
  symbols: PYRAMID
}
panels {
  name: "LIKE"
  path: "Panels/Room 1 Intensify/entry_2"
  clue: "like"
  answer: "love"
  symbols: PYRAMID
}
panels {
  name: "LARGE"
  path: "Panels/Room 1 Intensify/entry_3"
  clue: "large"
  answer: "huge"
  symbols: PYRAMID
}
panels {
  name: "TERROR"
  path: "Panels/Room 1 Intensify/entry_4"
  clue: "terror"
  answer: "fear"
  symbols: PYRAMID
}
panels {
  name: "BETTER"
  path: "Panels/Room 1 Intensify/entry_5"
  clue: "better"
  answer: "best"
  symbols: PYRAMID
}
panels {
  name: "TURN"
  path: "Panels/Room 1 Intensify/entry_6"
  clue: "turn"
  answer: "spin"
  symbols: PYRAMID
}
panels {
  name: "INJURY"
  path: "Panels/Room 1 Intensify/entry_7"
  clue: "injury"
  answer: "death"
  symbols: PYRAMID
}
panels {
  name: "SWAY"
  path: "Panels/Room 1 Intensify/entry_8"
  clue: "sway"
  answer: "dance"
  symbols: PYRAMID
}
ports {
  name: "IMPRESSIVE"
  path: "Components/Warps/worldport"
  orientation: "south"
}