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path: root/data/maps/the_orb/rooms/Middle Room.txtpb
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/* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Middle Room"
# This is the room after solving the B puzzles but before getting to B1 itself.
# It has to be a separate region because if you are shuffling worldports and you
# warp to the B1 room port, you can't access this port if you're not able to
# solve the B puzzles.
ports {
  name: "MID"
  display_name: "Middle Worldport"
  path: "Components/Warps/worldport4"
  destination { x: -69 y: 0 z: 43 }
  rotation: 90
}