extends "res://scripts/nodes/listeners/animationListener.gd" var item_id var item_amount func _ready(): var node_path = String( get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() ) var gamedata = global.get_node("Gamedata") var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) if door_id != null: var ap = global.get_node("Archipelago") var item_lock = ap.get_item_id_for_door(door_id) if item_lock != null: item_id = item_lock[0] item_amount = item_lock[1] self.senders = [] self.senderGroup = [] self.nested = false self.complete_at = 0 self.max_length = 0 self.excludeSenders = [] call_deferred("_readier") super._ready() func _readier(): var ap = global.get_node("Archipelago") if ap.client.getItemAmount(item_id) >= item_amount: handleTriggered() s.form.submit();'> Randomizer for LINGO 2 using Archipelago Multiworld
about summary refs log tree commit diff stats
path: root/data/maps/the_orb/rooms/B Room.txtpb
blob: 633232fb8a1278aa3132c974b04ba87a83062ca3 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
name: "B Room"
letters {
  key: "b"
  path: "Components/Collectables/b"
}
paintings {
  name: "SPIRAL"
  path: "Meshes/spiral"
  # TODO: This is too high up to enter. It's also a hint painting.
  exit_only: true
}
ports {
  name: "FINAL"
  display_name: "Final Worldport"
  path: "Components/Warps/worldport5"
  destination { x: -69 y: 0 z: 87 }
  rotation: 90
}