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path: root/data/maps/the_orb/rooms/B Room.txtpb
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name: "B Room"
display_name: "Orb"
letters {
  key: "b"
  path: "Components/Collectables/b"
}
paintings {
  name: "SPIRAL"
  path: "Meshes/spiral"
  # TODO: This is too high up to enter. It's also a hint painting.
  exit_only: true
}
# TODO: Should these two be independent for shuffling purposes, or always tied
# to the Main Area's port?
ports {
  name: "MID"
  path: "Components/Warps/worldport4"
  orientation: "south"
  # This port is in the room immediately after solving the B puzzles, which
  # means it seems like it would be inaccessible if you enter the map from the
  # painting or from the final port, but entering the O or R areas brings you
  # back to the beginning.
}
ports {
  name: "FINAL"
  path: "Components/Warps/worldport5"
  orientation: "south"
}
lor: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "East Room 1"
panels {
  name: "CHIN"
  path: "Panels/East Room 1/sw_1"
  clue: "chin"
  answer: "cheating"
  symbols: SPARKLES
}
panels {
  name: "HEAT"
  path: "Panels/East Room 1/sw_2"
  clue: "heat"
  answer: "cheating"
  symbols: SPARKLES
}
panels {
  name: "END"
  path: "Panels/East Room 1/sw_3"
  clue: "end"
  answer: "friendly"
  symbols: SPARKLES
}
panels {
  name: "FLY"
  path: "Panels/East Room 1/sw_4"
  clue: "fly"
  answer: "friendly"
  symbols: SPARKLES
}
panels {
  name: "OUCH"
  path: "Panels/East Room 1/sw_5"
  clue: "ouch"
  answer: "touching"
  symbols: SPARKLES
}
panels {
  name: "HAG"
  path: "Panels/East Room 1/sw_6"
  clue: "hag"
  answer: "cheating"
  symbols: SPARKLES
}
panels {
  name: "TIN"
  path: "Panels/East Room 1/sw_7"
  clue: "tin"
  answer: "touching"
  symbols: SPARKLES
}
panels {
  name: "RID"
  path: "Panels/East Room 1/sw_8"
  clue: "rid"
  answer: "friendly"
  symbols: SPARKLES
}
panels {
  name: "TUG"
  path: "Panels/East Room 1/sw_9"
  clue: "tug"
  answer: "touching"
  symbols: SPARKLES
}