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path: root/data/maps/the_orb/rooms/B Room.txtpb
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name: "B Room"
display_name: "Orb"
letters {
  key: "b"
  path: "Components/Collectables/b"
}
paintings {
  name: "SPIRAL"
  path: "Meshes/spiral"
  # TODO: This is too high up to enter. It's also a hint painting.
  exit_only: true
}
# TODO: Should these two be independent for shuffling purposes, or always tied
# to the Main Area's port?
ports {
  name: "MID"
  path: "Components/Warps/worldport4"
  orientation: "south"
  # This port is in the room immediately after solving the B puzzles, which
  # means it seems like it would be inaccessible if you enter the map from the
  # painting or from the final port, but entering the O or R areas brings you
  # back to the beginning.
}
ports {
  name: "FINAL"
  path: "Components/Warps/worldport5"
  orientation: "south"
}
l.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Outside House"
panel_display_name: "Maze"
panels {
  name: "WHISPER"
  path: "Panels/Beehalls/beehalls_1"
  clue: "whisper"
  answer: "shout"
  symbols: CROSS
}
panels {
  name: "WING"
  path: "Panels/Bee Room/bee_entry_1"
  clue: "wing"
  answer: "sting"
  symbols: ZERO
}
panels {
  name: "DOTE"
  path: "Panels/Bee Room/bee_entry_2"
  clue: "dote"
  answer: "float"
  symbols: ZERO
}
panels {
  name: "VIVID"
  path: "Panels/Intense Room/intense_entry_1"
  clue: "vivid"
  answer: "bright"
  symbols: SUN
}
panels {
  name: "RIGHT"
  path: "Panels/Intense Room/intense_entry_2"
  clue: "right"
  answer: "bright"
  symbols: SPARKLES
}
panels {
  name: "SILENCE"
  path: "Panels/Entry/entry_7"
  clue: "silence"
  answer: "hush"
  symbols: SUN
}
panels {
  name: "BLITHELY"
  path: "Panels/Purple Exterior/purple_7"
  clue: "blithely"
  answer: "the"
  symbols: SPARKLES
  required_door { name: "Purple NW Vestibule Blocker" }
}
panels {
  name: "A"
  path: "Panels/Purple Exterior/purple_4"
  clue: "a"
  answer: "the"
  symbols: EXAMPLE
  required_door { name: "Purple NE Vestibule Blocker" }
}
panels {
  name: "WALLS"
  path: "Panels/Purple Exterior/purple_5"
  clue: "walls"
  answer: "doors"
  symbols: SUN
}
panels {
  name: "LOCK"
  path: "Panels/Purple Exterior/purple_6"
  clue: "lock"
  answer: "unlock"
  symbols: SUN
}
keyholders {
  name: "H"
  path: "Components/KeyHolders/keyHolderH"
  key: "h"
}
paintings {
  name: "CASTLE2"
  path: "Components/Paintings/Group1/castle2"
}