#ifndef CONNECTION_DIALOG_H_E526D0E7 #define CONNECTION_DIALOG_H_E526D0E7 #include #ifndef WX_PRECOMP #include #endif #include #include class ConnectionDialog : public wxDialog { public: ConnectionDialog(); std::string GetServerValue() { return server_box_->GetValue().ToStdString(); } std::string GetPlayerValue() { return player_box_->GetValue().ToStdString(); } std::string GetPasswordValue() { return password_box_->GetValue().ToStdString(); } private: void OnOldConnectionChosen(wxCommandEvent& e); wxTextCtrl* server_box_; wxTextCtrl* player_box_; wxTextCtrl* password_box_; wxListBox* history_list_; }; #endif /* end of include guard: CONNECTION_DIALOG_H_E526D0E7 */ dden' name='id' value='9b5c160f60a4e6c679b0c1afca82d9a58523eaab'/> Randomizer for LINGO 2 using Archipelago Multiworld
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display_name: "The Orb"
# These are inaccessible, and were probably just copy pasted from the other
# rooms.
excluded_nodes: "Components/Warps/worldport2"
excluded_nodes: "Components/Warps/worldport3"