doors { name: "Agender Door" type: STANDARD receivers: "Components/Doors/quicktravel3" panels { room: "Trans Rights Panels" name: "AGENDER" } location_room: "Trans Rights Panels" } doors { name: "Quick Travel 3" type: ITEM_ONLY receivers: "Components/Paintings/QuickTravel/go3" panels { room: "Trans Rights Panels" name: "AGENDER" } } doors { name: "Pea Door" type: STANDARD receivers: "Components/Doors/quicktravel5" panels { room: "Pillar Ramp" name: "PEA (1)" } location_room: "Pillar Ramp" } doors { name: "Quick Travel 7" type: ITEM_ONLY receivers: "Components/Paintings/QuickTravel/go7" panels { room: "Pillar Ramp" name: "PEA (1)" } } doors { name: "Mediums Door" type: STANDARD receivers: "Components/Doors/quicktravel12" panels { room: "Maze" name: "MEDIUMS" } location_room: "Maze" } doors { name: "Quick Travel 1" type: ITEM_ONLY receivers: "Components/Paintings/QuickTravel/go1" panels { room: "Maze" name: "MEDIUMS" } } doors { name: "Asteroid Bunch Door" type: STANDARD receivers: "Components/Doors/quicktravel13" panels { room: "Pillar Ramp" name: "ASTEROID" } panels { room: "Pillar Ramp" name: "BUNCH" } location_room: "Pillar Ramp" } doors { name: "Cow Door" type: STANDARD receivers: "Components/Doors/quicktravel2" panels { room: "Through Woman (Obverse)" name: "COW" } location_room: "Through Woman (Obverse)" } doors { name: "Quick Travel 5" type: STANDARD receivers: "Components/Paintings/QuickTravel/go5" panels { room: "Highest Point" name: "QUEEN" } location_room: "Highest Point" } doors { name: "Ant Door" type: STANDARD receivers: "Components/Doors/by sun" panels { room: "Above Trans Rights" name: "ANT" } location_room: "Above Trans Rights" } doors { name: "Man Door" type: STANDARD receivers: "Components/Doors/quicktravel" panels { room: "Through Woman (Obverse)" name: "HUMAN (2)" } location_room: "Through Woman (Obverse)" } doors { name: "Quick Travel 2" type: ITEM_ONLY receivers: "Components/Paintings/QuickTravel/go2" panels { room: "Through Woman (Obverse)" name: "HUMAN (2)" } } doors { name: "Quick Travel 4" type: STANDARD receivers: "Components/Paintings/QuickTravel/go4" panels { room: "Big U" name: "COLONY" } location_room: "Big U" } doors { name: "Woman Door" type: STANDARD receivers: "Components/Doors/entry" panels { room: "Welcome Spine (Obverse)" name: "HUMAN (1)" } location_room: "Welcome Spine (Obverse)" } doors { name: "Fatherland Door" type: STANDARD receivers: "Components/Doors/quicktravel6" panels { room: "Fatherland" name: "FATHERLAND" } location_room: "Fatherland" } doors { name: "Quick Travel 8" type: ITEM_ONLY receivers: "Components/Paintings/QuickTravel/go8" panels { room: "Fatherland" name: "FATHERLAND" } } doors { name: "Quick Travel 10" type: ITEM_ONLY receivers: "Components/Paintings/QuickTravel/go10" panels { room: "Fatherland" name: "FATHERLAND" } } doors { name: "Battery Door" type: STANDARD receivers: "Components/Doors/quicktravel7" panels { room: "Mini Icarus 2" name: "BATTERY" } location_room: "Mini Icarus 2" } doors { name: "Quick Travel 9" type: ITEM_ONLY receivers: "Components/Paintings/QuickTravel/go9" panels { room: "Mini Icarus 2" name: "BATTERY" } } doors { name: "Arrows Door" type: LOCATION_ONLY #receivers: "Components/Doors/quicktravel8" panels { room: "Mini Icarus 2" name: "ARROWS" } location_room: "Mini Icarus 2" location_name: "ARROWS" } doors { name: "Animals Door" type: STANDARD receivers: "Components/Doors/quicktravel8" panels { room: "Mini Icarus 2" name: "ANIMALS" } location_room: "Mini Icarus 2" } doors { name: "Troupe Door" type: STANDARD receivers: "Components/Doors/quicktravel10" panels { room: "Mini Icarus 2" name: "TROUPE" } location_room: "Mini Icarus 2" } doors { name: "Reversed Arrows Door" type: STANDARD receivers: "Components/Doors/quicktravel11" panels { room: "Mini Icarus 2" name: "SQUAD" } location_room: "Mini Icarus 2" } doors { name: "Termite Door" type: STANDARD receivers: "Components/Doors/quicktravel4" panels { room: "Welcome Spine (Reverse)" name: "TERMITE" } location_room: "Welcome Spine (Reverse)" } doors { name: "Quick Travel 6" type: ITEM_ONLY receiver
name: "N2 Room"
letters {
key: "n"
level2: true
path: "Components/Collectables/collectable"
}