connections { from_room: "Main Area" to_room: "East Landscape" } connections { from_room: "Main Area" to_room: "West Side" door { name: "West/East Divider" } } connections { from_room: "West Side" to_room: "Main Area" door { name: "East/West Divider" } } connections { from_room: "East Landscape" to_room: "Purple Room" door { name: "Control Center Purple Door" } } connections { from_room: "Main Area" to_room: "Salmon Room" door { name: "Between Entrance" } } connections { from_room: "Main Area" to_room: "Daedalus Entrance" door { name: "Control Center Gray Door" } } connections { from_room: "West Side" to_room: "Jubilant Entrance" door { name: "Control Center Red Door" } } connections { from_room: "West Side" to_room: "Magnet Room" door { name: "Magnet Room Entrance" } } connections { from_room: "Hive Entrance" to_room: "West Side" door { name: "Hive Entrance" } } connections { from_room: "West Side" to_room: "Pillar Room" door { name: "Pillar Room Entrance" } } connections { from_room: "Pillar Room" to_room: "Colorful Entrance" door { name: "Colorful Entrance" } oneway: true } connections { from_room: "Colorful Entrance" to_room: "Pillar Room" oneway: true } connections { from_room: "West Side" to_room: "Outside Jail" door { name: "Jail Entrance" } } connections { from_room: "Outside Jail" to_room: "Jail Part 1" door { name: "Jail Mouth" } oneway: true } connections { from_room: "Jail Part 1" to_room: "Jail Part 2" door { name: "Jail First Bowels" } } connections { from_room: "Main Area" to_room: "Back Area" door { name: "Back Area Entrance" } } connections { from_room: "Outside Jail" to_room: "Back Area" oneway: true } connections { from_room: "Back Area" to_room: "West Side" oneway: true } connections { from_room: "Main Area" to_room: "Maze Start" door { name: "Courtyard Entrance" } } connections { from_room: "Maze Start" to_room: "Maze South Area" door { name: "Maze Out/South Door" } } connections { from_room: "Maze Start" to_room: "Maze Empty Vestibule" door { name: "Maze Out/Vestibule Door" } } connections { from_room: "Maze South Area" to_room: "Maze Up Area" door { name: "Maze South/Up Door" } } connections { from_room: "Maze Empty Vestibule" to_room: "Maze In Area" door { name: "Maze Vestibule/In Door" } } connections { from_room: "Maze Empty Vestibule" to_room: "Maze Off Area" door { name: "Maze Vestibule/Off Door" } } connections { from_room: "Maze In Area" to_room: "Maze Slice Area" door { name: "Maze In/Slice Door" } } connections { from_room: "Maze Slice Area" to_room: "Maze Smooth Area" door { name: "Maze Slice/Smooth Door" } } connections { from_room: "Maze Slice Area" to_room: "Maze Wreck Area" door { name: "Maze Slice/Wreck Door" } } connections { from_room: "Maze Wreck Area" to_room: "G Room" door { name: "G Door" } } connections { from_room: "Maze Slice Area" to_room: "Maze Cold Area" door { name: "Maze Slice/Cold Door" } } connections { from_room: "Maze Cold Area" to_room: "Maze Moon Area" door { name: "Maze Cold/Moon Door" } } connections { from_room: "Maze Cold Area" to_room: "Maze Off Area" door { name: "Maze Cold/Off Door" } } connections { from_room: "Maze Off Area" to_room: "Maze Center" door { name: "Maze Off/Center Door" } } connections { from_room: "Maze Off Area" to_room: "Maze Tower" door { name: "Maze Off/Tower Door" } } connections { from_room: "Maze Slice Area" to_room: "West Side" door { name: "Courtyard Side Door" } } connections { from_room: "West Side" to_room: "Question Room What" oneway: true } connections { from_room: "Question Room What" to_room: "Main Area" oneway: true } connections { from_room: "Question Room What" to_room: "Question Room How" door { name: "Question First Door" } } connections { from { painting { room: "Question Room How" name: "WHY" } } to { painting { room: "Question Room When" name: "WHY" } } oneway: true } connections { from_room: "Question Room When" to_room: "West Side" oneway: true } connections { from_room: "Question Room How" to_room: "Question Room Who" door { nam
name: "N2 Room"
display_name: "Nuanced"
letters {
key: "n"
level2: true
path: "Components/Collectables/collectable"
}