# The following doors open after solving the puzzles on both sides of the door, # and thus they don't impact logic: # - Secret Doors/northwest_1 # - Secret Doors/northwest_5 # - Secret Doors/northeast_4 # - Secret Doors/northeast_3 # - Secret Doors/northeast_5 (assuming the adjacent door is vanilla) # - Secret Doors/northeast_8 # - Secret Doors/northeast_9 # - Secret Doors/northeast_15 # - Secret Doors/northeast_10 # - Secret Doors/northeast_11 # - Secret Doors/northwest_9 # - Secret Doors/northeast_2 # - Secret Doors/southwest_2 # - Secret Doors/southwest_3 # - Secret Doors/southwest_7 # - Secret Doors/southwest_8 # - Secret Doors/southwest_11 # - Secret Doors/southwest_19 # - Secret Doors/southwest_12 (assuming Discovery Room entrances are vanilla) # - Secret Doors/southwest_15 # - Secret Doors/southwest_14 # - Secret Doors/southeast_2 doors { name: "Yellow Room Left Door" type: EVENT panels { room: "Central Connected Area" name: "HEROINE" } panels { room: "Central Connected Area" name: "KNIGHT" } panels { room: "Central Connected Area" name: "HATCHLING" } panels { room: "Central Connected Area" name: "WALTZ" } } doors { name: "Yellow Room Right Door" type: EVENT panels { room: "Central Connected Area" name: "NIGHTMARE" } panels { room: "Central Connected Area" name: "ESCAPE" } panels { room: "Central Connected Area" name: "HID" } panels { room: "Central Connected Area" name: "SEEK" } } doors { name: "Yellow Room Puzzles" type: LOCATION_ONLY panels { room: "Central Connected Area" name: "HEROINE" } panels { room: "Central Connected Area" name: "KNIGHT" } panels { room: "Central Connected Area" name: "HATCHLING" } panels { room: "Central Connected Area" name: "WALTZ" } panels { room: "Central Connected Area" name: "NIGHTMARE" } panels { room: "Central Connected Area" name: "ESCAPE" } panels { room: "Central Connected Area" name: "HID" } panels { room: "Central Connected Area" name: "SEEK" } panels { room: "Central Connected Area" name: "EWE" } panels { room: "Central Connected Area" name: "WILL" } panels { room: "Central Connected Area" name: "SHORE" } panels { room: "Central Connected Area" name: "GOT" } panels { room: "Central Connected Area" name: "LESS" } location_room: "Central Connected Area" } doors { name: "Northwest Corner Exit" type: EVENT panels { room: "White Corners" name: "ARCH" } } doors { name: "Northwest Corner Behind" type: EVENT panels { room: "White Corners" name: "ARCH" } } doors { name: "Missing 2 Blocker" type: EVENT panels { room: "Missing 1" name: "SING" } } doors { name: "Triplet Blocker" type: EVENT panels { room: "Missing 2" name: "MISS" } } doors { name: "Daisy Alcove" type: EVENT panels { room: "Central Connected Area" name: "DAY" } } doors { name: "Missing 3 Blocker" type: EVENT panels { room: "Triplet Room" name: "ICE" } panels { room: "Triplet Room" name: "FILM" } panels { room: "Triplet Room" name: "ICE FILM" } } doors { name: "Northwest 6" type: EVENT # This technically does impact logic. It connects four rooms (Yellow Left, # Northwest Room, Jay Painting, and Star Rooms), but only panels from Star # Rooms and Northwest Room are needed to open it. panels { room: "Star Rooms" name: "BACK" } panels { room: "Northwest Room" name: "SEE" } panels { room: "Northwest Room" name: "ONES" } panels { room: "Northwest Room" name: "TIC" } panels { room: "Northwest Room" name: "RAT" } panels { room: "Northwest Room" name: "DATE" } panels { room: "Northwest Room" name: "DUG" } panels { room: "Northwest Room" name: "NONE" } panels { room: "Northwest Room" name: "HER" } panels { room: "Northwest Room" name: "DAM" } } doors { name: "Plaza Entrance Blocker" type: EVENT panels { room: "Plaza Entrance" name: "GEE" } } doors { name: "Southeast Room Circlet" type: EVENT panels { room: "Directions Room" name: "ABS" } panels { room: "Directions Room" name: "AM" } panels { room: "Directions Room" name: "LINGO" } panels { room: "Directions Room" name: "ATE" } panels { room: "Directions Room" name: "LUTE" } panels { room: "Directions Room" name: "FAN" } panels { room: "Directions Room" name: "BOLT" } panels { room: "Directions Room" name: "DUPE" } panels { room: "Directions Room" name: "LICE" } panels { room: "Directions Room" name: "FIND" } panels { room: "Directions Room" name: "REDS" } panels { room: "Directions Room" name: "END" } panels { room: "Directions Room" name: "RING" } panels { room: "Directions Room" name: "AFT" } panels { room: "Directions Room" name: "PANT" } panels { room: "Directions Room" name: "TIN" } panels { room: "Directions Room" name: "HAM" } panels { room: "Directions Room" name: "ATOM" } } doors { name: "Southeast Room 1" type: LOCATION_ONLY panels { room: "Directions Room" name: "ABS" } panels { room: "Directions Room" name: "AM" } panels { room: "Directions Room" name: "LINGO" } panels { room: "Directions Room" name: "ATE" } panels { room: "Directions Room" name: "LUTE" } panels { room: "Directions Room" name: "FAN" } panels { room: "Directions Room" name: "BOLT" } panels { room: "Directions Room" name: "DUPE" } panels { room: "Directions Room" name: "LICE" } location_room: "Directions Room" } doors { name: "Southeast Room 2" type: LOCATION_ONLY panels { room: "Directions Room" name: "FIND" } panels { room: "Directions Room" name: "REDS" } panels { room: "Directions Room" name: "END" } panels { room: "Directions Room" name: "RING" } panels { room: "Directions Room" name: "AFT" } panels { room: "Directions Room" name: "PANT" } panels { room: "Directions Room" name: "TIN" } panels { room: "Directions Room" name: "HAM" } panels { room: "Directions Room" name: "ATOM" } location_room: "Directions Room" } doors { name: "Red Eyes Blocker" type: EVENT panels { room: "Missing 3" name: "SIN" } } doors { name: "Blue Eyes Blocker" type: EVENT panels { room: "Missing 3" name: "SIN" } } doors { name: "East Room 1 Entrance" type: LOCATION_ONLY panels { room: "Central Connected Area" name: "PUNK" } panels { room: "Central Connected Area" name: "WILY" } panels { room: "Central Connected Area" name: "FUN (1)" } panels { room: "Central Connected Area" name: "DEUS" } panels { room: "Central Connected Area" name: "WIZ" } panels { room: "Central Connected Area" name: "HIM" } panels { room: "Central Connected Area" name: "WARD" } panels { room: "Central Connected Area" name: "CHIN" } panels { room: "Central Connected Area" name: "DING" } location_room: "Central Connected Area" location_name: "East Room 2" } doors { name: "East Room 1" type: LOCATION_ONLY panels { room: "East Room 1" name: "CHIN" } panels { room: "East Room 1" name: "HEAT" } panels { room: "East Room 1" name: "END" } panels { room: "East Room 1" name: "FLY" } panels { room: "East Room 1" name: "OUCH" } panels { room: "East Room 1" name: "HAG" } panels { room: "East Room 1" name: "TIN" } panels { room: "East Room 1" name: "RID" } panels { room: "East Room 1" name: "TUG" } location_room: "East Room 1" } doors { name: "Orange Alcove" type: EVENT panels { room: "Central Connected Area" name: "RANGE" } } doors { name: "Gray Alcove" type: EVENT panels { room: "Central Connected Area" name: "HAD" } panels { room: "Central Connected Area" name: "SOW" } panels { room: "Central Connected Area" name: "ARK" } panels { room: "Central Connected Area" name: "MET" } } doors { name: "Black Alcove" type: EVENT panels { room: "Star Rooms" name: "TURN" } panels { room: "Central Connected
name: "Main Room"
panels {
  name: "HOARSE"
  path: "Panels/Eyes/panel_1"
  clue: "hoarse"
  answer: "horse"
  symbols: ZERO
}
panels {
  name: "NAY"
  path: "Panels/Eyes/panel_2"
  clue: "nay"
  answer: "neigh"
  symbols: ZERO
}
panels {
  name: "HEY"
  path: "Panels/Eyes/panel_3"
  clue: "hey"
  answer: "hay"
  symbols: ZERO
}
panels {
  name: "HIGHER"
  path: "Panels/Eyes/panel_4"
  clue: "higher"
  answer: "hire"
  symbols: ZERO
}
panels {
  name: "CACHE"
  path: "Panels/Eyes/panel_5"
  clue: "cache"
  answer: "cash"
  symbols: ZERO
}
panels {
  name: "HYMN"
  path: "Panels/Eyes/panel_6"
  clue: "hymn"
  answer: "him"
  symbols: ZERO
}
panels {
  name: "FLAIR"
  path: "Panels/Eyes/panel_7"
  clue: "flair"
  answer: "flare"
  symbols: ZERO
}
panels {
  name: "HOSE"
  path: "Panels/Letters/panel_1"
  clue: "hose"
  answer: "horse"
  symbols: SPARKLES
}
panels {
  name: "NIGH"
  path: "Panels/Letters/panel_2"
  clue: "nigh"
  answer: "neigh"
  symbols: SPARKLES
}
panels {
  name: "HA"
  path: "Panels/Letters/panel_3"
  clue: "ha"
  answer: "hay"
  symbols: SPARKLES
}
panels {
  name: "IRE"
  path: "Panels/Letters/panel_4"
  clue: "ire"
  answer: "hire"
  symbols: SPARKLES
}
panels {
  name: "ASH"
  path: "Panels/Letters/panel_5"
  clue: "ash"
  answer: "cash"
  symbols: SPARKLES
}
panels {
  name: "HI"
  path: "Panels/Letters/panel_6"
  clue: "hi"
  answer: "him"
  symbols: SPARKLES
}
panels {
  name: "FARE"
  path: "Panels/Letters/panel_7"
  clue: "fare"
  answer: "flare"
  symbols: SPARKLES
}
panels {
  name: "TORE"
  path: "Panels/Extras/hint"
  clue: "tore"
  answer: "stores"
  symbols: SPARKLES
}
ports {
  name: "UNYIELDING"
  display_name: "Entrance"
  path: "Components/Warps/worldport"
  destination { x: -3.5 y: 0 z: 21 }
  rotation: 270
}
keyholders {
  name: "S"
  path: "Components/KeyHolders/keyHolderS"
  key: "s"
}
m: "Central Connected Area" name: "RIM" } panels { room: "Central Connected Area" name: "GRACE" } panels { room: "Central Connected Area" name: "ICE" } panels { room: "Central Connected Area" name: "EON" } panels { room: "Central Connected Area" name: "SIT" } panels { room: "Central Connected Area" name: "CITY" } panels { room: "Central Connected Area" name: "SON (1)" } panels { room: "Central Connected Area" name: "URGE" } } doors { name: "Southwest 6" type: EVENT # This is an alternate entrance to Discovery Room. panels { room: "Southwest Room" name: "MAN" } panels { room: "Southwest Room" name: "ATE" } panels { room: "Southwest Room" name: "RAT (1)" } panels { room: "Southwest Room" name: "SON" } panels { room: "Southwest Room" name: "THEN" } panels { room: "Southwest Room" name: "RAT (2)" } panels { room: "Southwest Room" name: "TON" } panels { room: "Southwest Room" name: "SEA" } panels { room: "Southwest Room" name: "SEAL" } panels { room: "Central Connected Area" name: "ALE" } panels { room: "Central Connected Area" name: "ACE" } panels { room: "Central Connected Area" name: "JET" } panels { room: "Central Connected Area" name: "MORE" } } doors { name: "Southeast Corner Exit" type: EVENT panels { room: "White Corners" name: "DAM" } } doors { name: "Mastery" type: EVENT panels { room: "Red Eyes" name: "RED EYES" } panels { room: "Blue Eyes" name: "BLUE EYES" } } doors { name: "Digital Entrance" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "Digital Entrance" name: "ORANGE" } location_room: "Digital Entrance" } doors { name: "Nuanced Entrance" type: STANDARD receivers: "Components/Doors/entry_2" panels { room: "Yellow Left" name: "SICKNESS" } location_room: "Yellow Left" } doors { name: "Bearer Entrance" type: STANDARD receivers: "Components/Doors/entry_5" panels { room: "Yellow Right" name: "HEALTH" } location_room: "Yellow Right" } doors { name: "Cyan Doors" type: EVENT receivers: "Components/Doors/entry_4" receivers: "Panels/Miscellaneous/entry_2/teleportListener" receivers: "Panels/Miscellaneous/entry_3/teleportListener" double_letters: true }