doors { name: "Digital Entrance" type: STANDARD receivers: "Components/Doors/entry_35" panels { room: "Main Area" name: "BORNE" } location_room: "Main Area" } doors { name: "Back Area Entrance" type: STANDARD receivers: "Components/Doors/entry_14" panels { room: "Main Area" name: "SMILE" } location_room: "Main Area" } doors { name: "Between Entrance" type: STANDARD receivers: "Components/Doors/entry_19" panels { room: "Main Area" name: "BYE" } location_room: "Main Area" } doors { name: "Near UC Painting Door" type: STANDARD receivers: "Components/Doors/entry_20" panels { room: "Main Area" name: "DO" } panels { room: "Main Area" name: "YOU" } panels { room: "Main Area" name: "SEE" } location_room: "Main Area" } doors { name: "Courtyard Entrance" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "Main Area" name: "CURT" } location_room: "Main Area" } doors { name: "West/East Divider" type: STANDARD receivers: "Components/Doors/where_3" receivers: "Components/Doors/where_2" receivers: "Components/Doors/where_1" panels { room: "Main Area" name: "INTRO" } location_room: "Main Area" } doors { name: "East/West Divider" type: LOCATION_ONLY panels { room: "West Side" name: "ERASE" } location_room: "West Side" location_name: "ERASE" } doors { name: "Control Center Purple Door" type: CONTROL_CENTER_COLOR latch: true receivers: "Components/Doors/entry_23" control_center_color: "purple" } doors { name: "Control Center Gray Door" type: CONTROL_CENTER_COLOR latch: true receivers: "Components/Doors/Gates/Gate/animationListener" control_center_color: "gray" } doors { name: "Control Center Red Door" type: CONTROL_CENTER_COLOR latch: true receivers: "Components/Doors/entry_18" control_center_color: "red" } doors { name: "Daedalus Entrance" type: STANDARD receivers: "Components/Doors/entry_16" panels { room: "Daedalus Entrance" name: "MISSING" } location_room: "Daedalus Entrance" } doors { name: "Magnet Room Entrance" type: STANDARD receivers: "Components/Doors/entry_32" panels { room: "West Side" name: "TEACH" } location_room: "West Side" } doors { name: "Pillar Room Entrance" type: STANDARD receivers: "Components/Doors/entry_13" panels { room: "West Side" name: "RIGHT" } location_room: "West Side" } doors { name: "Jail Entrance" type: ITEM_ONLY receivers: "Components/Doors/entry_17" panels { room: "West Side" name: "RIGHT" } } doors { name: "Savory Painting" type: STANDARD #move_paintings { room: "West Side" name: "EXTRAVAGANT" } receivers: "Components/Paintings/unless/teleportListener" panels { room: "West Side" name: "SAVORY" } panels { room: "West Side" name: "FLAVORS" } location_room: "West Side" } doors { name: "Red Against Blue Gravestone" type: GRAVESTONE panels { room: "West Side" name: "TEACH" } panels { room: "Magnet Room" name: "AIRPLANE" } panels { room: "Magnet Room" name: "PILOT" } panels { room: "Magnet Room" name: "AUTHOR" } panels { room: "Magnet Room" name: "PEN" } panels { room: "Magnet Room" name: "HEAL" } panels { room: "Magnet Room" name: "CLEAN" } panels { room: "Magnet Room" name: "TRUCKER" } panels { room: "Magnet Room" name: "DOCTOR" } panels { room: "Magnet Room" name: "BARTENDER" } panels { room: "Magnet Room" name: "DIG" } panels { room: "Magnet Room" name: "TILL" } panels { room: "Magnet Room" name: "WRENCH" } panels { room: "Magnet Room" name: "SAW" } panels { room: "Magnet Room" name: "BLENDER" } location_room: "Magnet Room" location_name: "Gravestone" } doors { name: "Hive Entrance" type: STANDARD receivers: "Components/Doors/amber_7" panels { room: "Hive Entrance" name: "LOST" } location_room: "Hive Entrance" } doors { name: "Colorful Entrance" type: STANDARD receivers: "Meshes/Blocks/Warps/teleport3" panels { room: "West Side" name: "RIGHT" } panels { room: "Pillar Room" name: "EYE" } panels { room: "Pillar Room" name: "HAVE" } panels { room: "Pillar Room" name: "FOUR" } panels { room: "Pillar Room" name: "CAUGHT" } panels { room: "Pillar Room" name: "TEN" } location_room: "Pillar Room" location_name: "Puzzles" } doors { name: "North Landscape Entrance" type: ITEM_ONLY receivers: "Components/Doors/question_10" panels { room: "West Side" name: "RIGHT" } panels { room: "Pillar Room" name: "EYE" } panels { room: "Pillar Room" name: "HAVE" } panels { room: "Pillar Room" name: "FOUR" } panels { room: "Pillar Room" name: "CAUGHT" } panels { room: "Pillar Room" name: "TEN" } } doors { name: "Jail Mouth" type: EVENT panels { room: "Outside Jail" name: "GUT" } panels { room: "Outside Jail" name: "HAM" } panels { room: "Outside Jail" name: "MAIM" } panels { room: "Outside Jail" name: "WILT" } } doors { name: "Jail First Bowels" type: EVENT panels { room: "Jail Part 1" name: "DOPAMINE" } panels { room: "Jail Part 1" name: "PALINDROME" } panels { room: "Jail Part 1" name: "SUPERVILLAIN" } panels { room: "Jail Part 1" name: "PREVAILS" } panels { room: "Jail Part 1" name: "ENGRAVED" } panels { room: "Jail Part 1" name: "GLIDEPATH" } panels { room: "Jail Part 1" name: "DECATHLON" } panels { room: "Jail Part 1" name: "GRIEVES" } # Intentionally does not contain the throat panels. } doors { name: "Into The Mouth Gravestone" type: GRAVE
doors {
  name: "Blue Side Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Room" name: "HOARSE" }
  panels { room: "Main Room" name: "NAY" }
  panels { room: "Main Room" name: "HEY" }
  panels { room: "Main Room" name: "HIGHER" }
  panels { room: "Main Room" name: "CACHE" }
  panels { room: "Main Room" name: "HYMN" }
  panels { room: "Main Room" name: "FLAIR" }
  location_room: "Main Room"
}
doors {
  name: "Green Side Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Room" name: "HOSE" }
  panels { room: "Main Room" name: "NIGH" }
  panels { room: "Main Room" name: "HA" }
  panels { room: "Main Room" name: "IRE" }
  panels { room: "Main Room" name: "ASH" }
  panels { room: "Main Room" name: "HI" }
  panels { room: "Main Room" name: "FARE" }
  location_room: "Main Room"
}
doors {
  name: "Main Room Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_1"
  panels { room: "Main Room" name: "HOARSE" }
  panels { room: "Main Room" name: "NAY" }
  panels { room: "Main Room" name: "HEY" }
  panels { room: "Main Room" name: "HIGHER" }
  panels { room: "Main Room" name: "CACHE" }
  panels { room: "Main Room" name: "HYMN" }
  panels { room: "Main Room" name: "FLAIR" }
  panels { room: "Main Room" name: "HOSE" }
  panels { room: "Main Room" name: "NIGH" }
  panels { room: "Main Room" name: "HA" }
  panels { room: "Main Room" name: "IRE" }
  panels { room: "Main Room" name: "ASH" }
  panels { room: "Main Room" name: "HI" }
  panels { room: "Main Room" name: "FARE" }
}
doors {
  name: "Back Room Puzzles"
  type: EVENT
  panels { room: "Back Room" name: "COURSE" }
  panels { room: "Back Room" name: "WEIGH (1)" }
  panels { room: "Back Room" name: "WEIGH (2)" }
  panels { room: "Back Room" name: "BUYER" }
  panels { room: "Back Room" name: "GNASH" }
  panels { room: "Back Room" name: "LIMB" }
  panels { room: "Back Room" name: "SPARE" }
}
"Question Room How" name: "QUESTION" answer: "why" } panels { room: "Question Room When" name: "QUESTION" answer: "why" } panels { room: "Question Room Who" name: "QUESTION" answer: "why" } location_room: "Question Room Who" location_name: "Whys" } doors { name: "Talented Entrance" type: STANDARD receivers: "Components/Doors/question_8" panels { room: "Under Question Room" name: "QUESTION" answer: "where" } location_room: "Under Question Room" } doors { name: "Question Room Back Door" type: STANDARD receivers: "Components/Doors/question_11" panels { room: "Behind Question Area" name: "YEW" answer: "ewe" } location_room: "Behind Question Area" } doors { name: "Invisible Entrance" type: STANDARD receivers: "Components/Doors/entry_36" panels { room: "The Landscapes" name: "Right Landscape Top" answer: "tell" } panels { room: "The Landscapes" name: "Right Landscape Left" answer: "eyes" } location_room: "The Landscapes" location_name: "Alternate Answers" } doors { name: "Nature Room Door" type: STANDARD receivers: "Components/Doors/entry_34" panels { room: "North Landscape" name: "INSIDE" } location_room: "North Landscape" } doors { name: "Nature Room Panels" type: LOCATION_ONLY panels { room: "Nature Room" name: "SEVERE" } panels { room: "Nature Room" name: "FOOT" } panels { room: "Nature Room" name: "PAUSES" } panels { room: "Nature Room" name: "ABOVE" } location_room: "Nature Room" } doors { name: "Building Building Gravestone" type: GRAVESTONE panels { room: "Whole Room" name: "VAULT" } panels { room: "Whole Room" name: "STALL" } panels { room: "Whole Room" name: "OFFICE" } panels { room: "Whole Room" name: "RAFTER" } panels { room: "Whole Room" name: "REGISTER" } panels { room: "Whole Room" name: "SHELF" } panels { room: "Whole Room" name: "BEDROOM" } panels { room: "Whole Room" name: "BATHROOM" } panels { room: "Whole Room" name: "PHARMACY" } panels { room: "Whole Room" name: "LOBBY" } panels { room: "Whole Room" name: "CAFETERIA" } panels { room: "Whole Room" name: "ROOM" } panels { room: "Whole Room" name: "BLEACHER" } panels { room: "Whole Room" name: "MACHINE" } panels { room: "Whole Room" name: "LINE" } panels { room: "Whole Room" name: "CONCESSIONS" } panels { room: "Whole Room" name: "WALL" } panels { room: "Whole Room" name: "GATE" } panels { room: "Whole Room" name: "HOME (1)" } panels { room: "Whole Room" name: "HOME (2)" } panels { room: "Whole Room" name: "DICE" } panels { room: "Whole Room" name: "MOAT" } panels { room: "Whole Room" name: "CHIPS" } panels { room: "Whole Room" name: "TOWER" } location_room: "Whole Room" location_name: "Gravestone" } doors { name: "Lavender Cube" type: EVENT receivers: "Components/Doors/entry_28" panels { map: "the_ancient" room: "Inside" name: "COLOR" } } doors { name: "Zero Entrance" type: EVENT panels { room: "Zero Room" name: "SHIFT" } panels { room: "Zero Room" name: "MIDDLE" } } doors { name: "Zero Room Panels" type: LOCATION_ONLY panels { room: "Zero Room" name: "SHIFT" } panels { room: "Zero Room" name: "MIDDLE" } panels { room: "Zero Room" name: "HERO" } panels { room: "Zero Room" name: "MANY" } panels { room: "Zero Room" name: "REMAINING" } location_room: "Zero Room" location_name: "Panels" } doors { name: "Spiral Painting" type: STANDARD receivers: "Components/Doors/entry_33" panels { room: "Back Area" name: "PAINTING" } location_room: "Back Area" } doors { name: "Cyan Doors" type: EVENT receivers: "Panels/General/entry_7/teleportListener" double_letters: true } doors { name: "Partial Entrance" type: EVENT panels { room: "West Side" name: "CLUE" } }