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name: "Puzzle Room"
panels {
  name: "WATER"
  path: "Panels/entry_1"
  clue: "water"
  answer: "ice"
  symbols: CROSS
}
panels {
  name: "JUICE"
  path: "Panels/entry_2"
  clue: "juice"
  answer: "popsicle"
  symbols: CROSS
}
panels {
  name: "MAGMA"
  path: "Panels/entry_3"
  clue: "magma"
  answer: "rock"
  symbols: CROSS
}
panels {
  name: "CREATURE"
  path: "Panels/entry_4"
  clue: "creature"
  answer: "corpse"
  symbols: CROSS
}
panels {
  name: "SAND"
  path: "Panels/entry_5"
  clue: "sand"
  answer: "glass"
  symbols: CROSS
}
panels {
  name: "LIQUID"
  path: "Panels/entry_6"
  clue: "liquid"
  answer: "gas"
  symbols: CROSS
}
panels {
  name: "STICK"
  path: "Panels/entry_7"
  clue: "stick"
  answer: "torch"
  symbols: CROSS
}
panels {
  name: "BREAD"
  path: "Panels/entry_8"
  clue: "bread"
  answer: "toast"
  symbols: CROSS
}
ports {
  name: "ENTRY"
  path: "Components/Warps/worldport"
  orientation: "south"
}
light .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Main Room"
panels {
  name: "HOTS (2)"
  path: "Panels/Entry/panel_3"
  clue: "hots"
  answer: "hotshots"
}
panels {
  name: "HOTS (1)"
  path: "Panels/Entry/panel_6"
  clue: "hots"
  answer: "hots"
}
panels {
  name: "HEIGHT (2)"
  path: "Panels/Entry/panel_4"
  clue: "height"
  answer: "eight"
  symbols: SPARKLES
}
panels {
  name: "HEIGHT (1)"
  path: "Panels/Entry/panel_15"
  clue: "height"
  answer: "height"
}
panels {
  name: "HEIGHT (3)"
  path: "Panels/Entry/panel_5"
  clue: "height"
  answer: "high"
  symbols: SPARKLES
}
panels {
  name: "HEIGHT (4)"
  path: "Panels/Entry/panel_9"
  clue: "height"
  answer: "hit"
  symbols: SPARKLES
}
panels {
  name: "HEIGHT (5)"
  path: "Panels/Entry/panel_10"
  clue: "height"
  answer: "hi"
  symbols: SPARKLES
}
panels {
  name: "HEIGHT (6)"
  path: "Panels/Entry/panel_11"
  clue: "height"
  answer: "i"
  symbols: SPARKLES
}
panels {
  name: "QUESTION"
  path: "Panels/Entry/panel"
  clue: "question"
  answer: "which"
  symbols: EXAMPLE
}
panels {
  name: "INTUITION"
  path: "Panels/Entry/panel2"
  clue: "intuition"
  answer: "hunch"
  symbols: SUN
}
panels {
  name: "HI"
  path: "Panels/Entry/panel5"
  clue: "hi"
  answer: "high"
  symbols: ZERO
}
panels {
  name: "I"
  path: "Panels/Entry/panel6"
  clue: "i"
  answer: "eye"
  symbols: ZERO
}
panels {
  name: "?"
  path: "Panels/Entry/panel_16"
  clue: ""
  answer: "wish"
  symbols: QUESTION
}
panels {
  name: "HAND"
  path: "Panels/Entry/panel_17"
  clue: "hand"
  answer: "harm"
  symbols: BOXES
  symbols: EVAL
}
panels {
  name: "? HAND"
  path: "Panels/Entry/panel_18"
  clue: ""
  answer: "warm"
  symbols: LINGO
  symbols: EVAL
}
panels {
  name: "RICHES"
  path: "Panels/Entry/panel_19"
  clue: "riches"
  answer: "wealth"
  symbols: SUN
}
panels {
  name: "? RICHES"
  path: "Panels/Entry/panel_20"
  clue: ""
  answer: "health"
  symbols: LINGO
  symbols: EVAL
}
panels {
  name: "MISHMASH"
  path: "Panels/Entry/panel_21"
  clue: "mishmash"
  answer: "hash"
  symbols: EVAL
}
letters {
  key: "h"
  level2: true
  path: "Components/Collectables/collectable"
}
paintings {
  name: "EYERED2"
  path: "Meshes/eyeRed2"
  orientation: "east"
  exit_only: true
}
ports {
  name: "CC"
  path: "Components/Warps/worldport3"
  orientation: "east"
}