#ifndef AUTOMATING_H_E6E5D76E #define AUTOMATING_H_E6E5D76E #include "system.h" class AutomatingSystem : public System { public: AutomatingSystem(Game& game) : System(game) { } void tick(double dt); void initPrototype(id_type prototype); }; #endif /* end of include guard: AUTOMATING_H_E6E5D76E */ ed/metadata.txtpb?h=v7.2.0' type='application/atom+xml'/>
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display_name: "The Lionized"
oetry Room Right" panels { name: "BETTER" path: "Panels/NotNoT/panel7" clue: "better" answer: "better" } panels { name: "NOT" path: "Panels/NotNoT/panel8" clue: "not" answer: "not" } panels { name: "NOT BETTER" path: "Panels/NotNoT/not_better_proxying" clue: "" answer: "worse" symbols: EVAL symbols: LINGO proxies { answer: "worse" path: "Panels/NotNoT/not_better_proxied_1" } proxies { answer: "beer" path: "Panels/NotNoT/not_better_proxied_2" } }