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path: root/data/maps/the_linear/rooms/Room.txtpb
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generated by cgit-pink 1.4.1 (git 2.36.1) at 2025-10-29 12:26:58 +0000
 


ound-color: #fff0f0 } /* Literal.String.Escape */
.highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */
.highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */
.highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */
.highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */
.highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */
.highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */
.highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */
.highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */
.highlight .vc { color: #336699 } /* Name.Variable.Class */
.highlight .vg { color: #dd7700 } /* Name.Variable.Global */
.highlight .vi { color: #3333bb } /* Name.Variable.Instance */
.highlight .vm { color: #336699 } /* Name.Variable.Magic */
.highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Room"
panels {
  name: "HORN"
  path: "Panels/entry_1"
  clue: "horn"
  answer: "thorn"
  symbols: SPARKLES
}
panels {
  name: "ION"
  path: "Panels/entry_2"
  clue: "ion"
  answer: "iron"
  symbols: SPARKLES
}
panels {
  name: "TON"
  path: "Panels/entry_3"
  clue: "ton"
  answer: "torn"
  symbols: SPARKLES
}
panels {
  name: "ROT"
  path: "Panels/entry_4"
  clue: "rot"
  answer: "riot"
  symbols: SPARKLES
}
panels {
  name: "IT"
  path: "Panels/entry_5"
  clue: "it"
  answer: "hit"
  symbols: SPARKLES
}
panels {
  name: "HIT"
  path: "Panels/entry_6"
  clue: "hit"
  answer: "hint"
  symbols: SPARKLES
}
panels {
  name: "INTO"
  path: "Panels/entry_7"
  clue: "into"
  answer: "intro"
  symbols: SPARKLES
}
panels {
  name: "NOR"
  path: "Panels/entry_8"
  clue: "nor"
  answer: "north"
  symbols: SPARKLES
}
ports {
  name: "GREAT"
  path: "Components/Warps/worldport"
  orientation: "south"
}