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path: root/data/maps/the_keen/rooms/Main Area.txtpb
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name: "Main Area"
panels {
  name: "TIN (1)"
  path: "Panels/entry_3"
  clue: "tin"
  answer: "thin"
  symbols: SPARKLES
}
panels {
  name: "TIN (2)"
  path: "Panels/entry_4"
  clue: "tin"
  answer: "in"
  symbols: SPARKLES
}
panels {
  name: "TIN (3)"
  path: "Panels/entry_1"
  clue: "tin"
  answer: "think"
  symbols: SPARKLES
  required_door { name: "Near Right Door" }
}
panels {
  name: "TIN (4)"
  path: "Panels/entry_2"
  clue: "tin"
  answer: "kin"
  symbols: SPARKLES
  required_door { name: "Near Left Door" }
}
panels {
  name: "TIN (5)"
  path: "Panels/entry_9"
  clue: "tin"
  answer: "ink"
  symbols: SPARKLES
  required_door { name: "Near Left Door" }
}
panels {
  name: "I (1)"
  path: "Panels/entry_5"
  clue: "i"
  answer: "it"
  symbols: SPARKLES
}
panels {
  name: "NO (1)"
  path: "Panels/entry_6"
  clue: "no"
  answer: "not"
  symbols: SPARKLES
}
panels {
  name: "I (2)"
  path: "Panels/entry_7"
  clue: "i"
  answer: "kit"
  symbols: SPARKLES
  required_door { name: "Far Right Door" }
}
panels {
  name: "NO (2)"
  path: "Panels/entry_8"
  clue: "no"
  answer: "knot"
  symbols: SPARKLES
  required_door { name: "Far Left Door" }
}
ports {
  name: "GREAT"
  path: "Components/Warps/worldport"
  orientation: "south"
}
lor: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
connections {
  from_room: "Starting Room"
  to_room: "Gallery Return"
  door { name: "Gallery Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Trick Room"
  door { name: "Trick Door" }
}
connections {
  from_room: "Starting Room"
  to_room: "Shop Entrance"
  door { name: "Shop Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Entry Exit"
  door { name: "Second Room Right Door" }
}
connections {
  from_room: "Entry Exit"
  to_room: "Right Eye"
  door { name: "Right Eye Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Flipped Second Room"
  door { name: "Flip Area Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Least Blue Last"
  door { name: "L Room Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Parthenon Return"
  door { name: "Parthenon Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "D Room"
  door { name: "D Room Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "X Area"
  door { name: "X Area Entrance" }
}
connections {
  from_room: "Trick Room"
  to_room: "Link Area"
  door { name: "Link Area Entrance" }
}
connections {
  from_room: "Trick Room"
  to_room: "Shop Entrance"
  door { name: "Trick To Shop Door" }
}
connections {
  from_room: "Flipped Link Area"
  to_room: "Flipped Pyramid Area"
  door { name: "Flipped Pyramid Area Entrance" }
}
connections {
  from_room: "Right Eye"
  to_room: "Least Blue Last"
  door { name: "Red Blue Area Left Door" }
}
connections {
  from_room: "Flipped Second Room"
  to_room: "Flipped Right Eye"
  door { name: "Flipped Second Room Left Door" }
}
connections {
  from { painting { room: "Flipped Second Room" name: "EYE" } }
  to { painting { room: "Eye Room" name: "ENTER" } }
  oneway: true
}
connections {
  from { painting { room: "Eye Room" name: "EXIT" } }
  to { painting { room: "Red Blue Halls" name: "EYE" } }
  oneway: true
}
connections {
  from_room: "Least Blue Last"
  to_room: "Red Blue Halls"
  door { name: "Red Blue Area Right Door" }
}
connections {
  from_room: "Red Blue Halls"
  to_room: "Least Blue Last"
  oneway: true
}
connections {
  from_room: "Red Blue Halls"
  to_room: "Wrath Room"
  door { name: "Noon Door" }
}
connections {
  from_room: "Red Blue Halls"
  to_room: "Red Alcove"
  door { name: "Scarf Door" }
}
connections {
  from_room: "Wrath Room"
  to_room: "Rabbit Hole Lock"
  door { name: "Noon Door" }
}
connections {
  from_room: "Wrath Room"
  to_room: "Rabbit Hole"
  door { name: "Rabbithole Door" }
}
connections {
  from_room: "Wrath Room"
  to_room: "Blue Alcove"
  door { name: "Blue Alcove Entrance" }
}
connections {
  from_room: "Red Alcove"
  to_room: "Least Blue Last"
  door { name: "Red Alcove Exit" }
}
connections {
  from_room: "Blue Alcove"
  to_room: "Least Blue Last"
  door { name: "Blue Alcove Exit" }
}
connections {
  from_room: "Parthenon Return"
  to_room: "Colored Doors Area"
  door { name: "Colored Doors Area Entrance" }
}
connections {
  from_room: "Colored Doors Area"
  to_room: "Ctrl Tutorial"
  door { name: "Orange Door Hider" }
}
connections {
  from { painting { room: "Starting Room" name: "PAINS" } }
  to { painting { room: "Ctrl Tutorial" name: "PAINS" } }
  oneway: true
}
connections {
  from { painting { room: "Least Blue Last" name: "PAINS" } }
  to { painting { room: "Ctrl Tutorial" name: "PAINS" } }
  oneway: true
}
connections {
  from_room: "Ctrl Tutorial"
  to_room: "Lime Room"
  door { name: "Lime Room Entrance" }
}
connections {
  from { painting { room: "Link Area" name: "NEAR" } }
  to { painting { room: "Flipped Link Area" name: "NEAR" } }
  oneway: true
}
connections {
  from { painting { room: "Flipped Link Area" name: "FAR" } }
  to { painting { room: "Link Area" name: "FAR" } }
  oneway: true
}
connections {
  from_room: "D Room"
  to_room: "D Room Final"
  door { name: "D Room Panels" }
}
connections {
  from_room: "Starting Room"
  to_room: "Digital Entrance"
  door { name: "Second Room Left Door" }
  oneway: true
}
connections {
  from_room: "Digital Entrance"
  to_room: "Starting Room"
  oneway: true
}
connections {
  from_room: "Starting Room"
  to_room: "Daedalus Entrance"
  door { name: "Daedalus Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Composite Room Entrance"
  door { name: "Composite Room Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Repetitive Entrance"
  door { name: "Starting Room West Wall North Door" }
}
connections {
  from_room: "Lime Room"
  to_room: "White Hallway To Daedalus"
  door { name: "Control Center White Door" }
}
connections {
  from_room: "Flipped Second Room"
  to_room: "Four Rooms Entrance"
  door { name: "Flipped Second Room Right Door" }
}
connections {
  from_room: "Link Area"
  to_room: "Liberated Entrance"
  door { name: "Liberated Entrance" }
}
connections {
  from_room: "Link Area"
  to_room: "Literate Entrance"
  door { name: "Literate Entrance" }
}