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path: root/data/maps/the_keen/doors.txtpb
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doors {
  name: "K Panels"
  type: EVENT
  # TODO: This is a complete_at in the base game, but in normal progression you
  # are forced to solve these specific panels. We should mod the game such that
  # they are required even with non-standard progression.
  panels { room: "Main Area" name: "TIN (1)" }
  panels { room: "Main Area" name: "TIN (2)" }
  panels { room: "Main Area" name: "NO (1)" }
  panels { room: "Main Area" name: "I (1)" }
}
doors {
  name: "Near Right Door"
  type: EVENT
  panels { room: "Main Area" name: "TIN (1)" }
}
doors {
  name: "Near Left Door"
  type: EVENT
  panels { room: "Main Area" name: "TIN (2)" }
}
doors {
  name: "Far Right Door"
  type: EVENT
  panels { room: "Main Area" name: "I (1)" }
}
doors {
  name: "Far Left Door"
  type: EVENT
  panels { room: "Main Area" name: "NO (1)" }
}
doors {
  name: "All Panels"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "TIN (1)" }
  panels { room: "Main Area" name: "TIN (2)" }
  panels { room: "Main Area" name: "TIN (3)" }
  panels { room: "Main Area" name: "TIN (4)" }
  panels { room: "Main Area" name: "TIN (5)" }
  panels { room: "Main Area" name: "NO (1)" }
  panels { room: "Main Area" name: "NO (2)" }
  panels { room: "Main Area" name: "I (1)" }
  panels { room: "Main Area" name: "I (2)" }
  location_room: "Main Area"
}
Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Z2 Room"
panel_display_name: "Z2 Room"
panels {
  name: "EXHIBIT"
  path: "Panels/V Maze/entry"
  clue: "exhibit"
  answer: "zoo"
  symbols: BOXES
}
panels {
  name: "MICROSCOPE"
  path: "Panels/Theos Room/theo_1"
  clue: "microscope"
  answer: "focus"
  symbols: BOXES
}
panels {
  name: "KEY"
  path: "Panels/Theos Room/theo_2"
  clue: "key"
  answer: "escape"
  symbols: EXAMPLE
}
panels {
  name: "HORSE"
  path: "Panels/Theos Room/theo_3"
  clue: "horse"
  answer: "mustang"
  symbols: EXAMPLE
}
panels {
  name: "CAR"
  path: "Panels/Theos Room/theo_4"
  clue: "car"
  answer: "charger"
  symbols: SPARKLES
}
panels {
  name: "SOLSTICE"
  path: "Panels/Theos Room/theo_5"
  clue: "solstice"
  answer: "equinox"
  symbols: SUN
}
panels {
  name: "EQUINE"
  path: "Panels/Theos Room/theo_6"
  clue: "equine"
  answer: "equinox"
  symbols: SPARKLES
}
panels {
  name: "CHARGE"
  path: "Panels/Theos Room/theo_7"
  clue: "charge"
  answer: "charger"
  symbols: PYRAMID
}
panels {
  name: "MUST"
  path: "Panels/Theos Room/theo_8"
  clue: "must"
  answer: "mustang"
  symbols: SPARKLES
}
panels {
  name: "CAPE"
  path: "Panels/Theos Room/theo_9"
  clue: "cape"
  answer: "escape"
  symbols: SPARKLES
}
panels {
  name: "GLANCE"
  path: "Panels/Theos Room/theo_10"
  clue: "glance"
  answer: "focus"
  symbols: PYRAMID
}
panels {
  name: "JAR"
  path: "Panels/Theos Room2/theo_1"
  clue: "jar"
  answer: "jaguar"
  symbols: SPARKLES
}
panels {
  name: "AGREEMENT"
  path: "Panels/Theos Room2/theo_2"
  clue: "agreement"
  answer: "accord"
  symbols: SUN
}
panels {
  name: "VOYAGE"
  path: "Panels/Theos Room2/theo_3"
  clue: "voyage"
  answer: "odyssey"
  symbols: SUN
}
panels {
  name: "INSECT"
  path: "Panels/Theos Room2/theo_4"
  clue: "insect"
  answer: "beetle"
  symbols: EXAMPLE
}
panels {
  name: "EAGLE"
  path: "Panels/Theos Room2/theo_5"
  clue: "eagle"
  answer: "regal"
  symbols: ZERO
}
panels {
  name: "MAJESTIC"
  path: "Panels/Theos Room2/theo_6"
  clue: "majestic"
  answer: "regal"
  symbols: SUN
}
panels {
  name: "RINGO"
  path: "Panels/Theos Room2/theo_7"
  clue: "ringo"
  answer: "beetle"
  symbols: ZERO
  symbols: BOXES
  symbols: PLANET
}
panels {
  name: "POLICY"
  path: "Panels/Theos Room2/theo_8"
  clue: "policy"
  answer: "odyssey"
  symbols: ZERO
}
panels {
  name: "DISCORD"
  path: "Panels/Theos Room2/theo_9"
  clue: "discord"
  answer: "accord"
  symbols: SUN
}
panels {
  name: "CAT"
  path: "Panels/Theos Room2/theo_10"
  clue: "cat"
  answer: "jaguar"
  symbols: EXAMPLE
}
paintings {
  name: "IN"
  path: "Components/Paintings/Group1/in"
}
paintings {
  name: "IN2"
  path: "Components/Paintings/Group1/in2"
}
paintings {
  name: "IN3"
  path: "Components/Paintings/Group1/in3"
}
paintings {
  name: "IN4"
  path: "Components/Paintings/Group1/in4"
}