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path: root/data/maps/the_keen/doors.txtpb
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doors {
  name: "K Panels"
  type: EVENT
  # TODO: This is a complete_at in the base game, but in normal progression you
  # are forced to solve these specific panels. We should mod the game such that
  # they are required even with non-standard progression.
  panels { room: "Main Area" name: "TIN (1)" }
  panels { room: "Main Area" name: "TIN (2)" }
  panels { room: "Main Area" name: "NO (1)" }
  panels { room: "Main Area" name: "I (1)" }
}
doors {
  name: "Near Right Door"
  type: EVENT
  panels { room: "Main Area" name: "TIN (1)" }
}
doors {
  name: "Near Left Door"
  type: EVENT
  panels { room: "Main Area" name: "TIN (2)" }
}
doors {
  name: "Far Right Door"
  type: EVENT
  panels { room: "Main Area" name: "I (1)" }
}
doors {
  name: "Far Left Door"
  type: EVENT
  panels { room: "Main Area" name: "NO (1)" }
}
doors {
  name: "All Panels"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "TIN (1)" }
  panels { room: "Main Area" name: "TIN (2)" }
  panels { room: "Main Area" name: "TIN (3)" }
  panels { room: "Main Area" name: "TIN (4)" }
  panels { room: "Main Area" name: "TIN (5)" }
  panels { room: "Main Area" name: "NO (1)" }
  panels { room: "Main Area" name: "NO (2)" }
  panels { room: "Main Area" name: "I (1)" }
  panels { room: "Main Area" name: "I (2)" }
  location_room: "Main Area"
}
uot; answer: "pain" symbols: SPARKLES } panels { name: "PALINDROME" path: "Panels/Bowels/bowels_2" clue: "palindrome" answer: "pain" symbols: SPARKLES } panels { name: "SUPERVILLAIN" path: "Panels/Bowels/bowels_3" clue: "supervillain" answer: "evil" symbols: SPARKLES } panels { name: "PREVAILS" path: "Panels/Bowels/bowels_4" clue: "prevails" answer: "evil" symbols: SPARKLES } panels { name: "ENGRAVED" path: "Panels/Bowels2/bowels_1" clue: "engraved" answer: "grave" symbols: SPARKLES } panels { name: "GLIDEPATH" path: "Panels/Bowels2/bowels_2" clue: "glidepath" answer: "death" symbols: SPARKLES } panels { name: "DECATHLON" path: "Panels/Bowels2/bowels_3" clue: "decathlon" answer: "death" symbols: SPARKLES } panels { name: "GRIEVES" path: "Panels/Bowels2/bowels_4" clue: "grieves" answer: "grave" symbols: SPARKLES symbols: ZERO }