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path: root/data/maps/the_keen/doors.txtpb
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doors {
  name: "K Panels"
  type: EVENT
  # TODO: This is a complete_at in the base game, but in normal progression you
  # are forced to solve these specific panels. We should mod the game such that
  # they are required even with non-standard progression.
  panels { room: "Main Area" name: "TIN (1)" }
  panels { room: "Main Area" name: "TIN (2)" }
  panels { room: "Main Area" name: "NO (1)" }
  panels { room: "Main Area" name: "I (1)" }
}
doors {
  name: "Near Right Door"
  type: EVENT
  panels { room: "Main Area" name: "TIN (1)" }
}
doors {
  name: "Near Left Door"
  type: EVENT
  panels { room: "Main Area" name: "TIN (2)" }
}
doors {
  name: "Far Right Door"
  type: EVENT
  panels { room: "Main Area" name: "I (1)" }
}
doors {
  name: "Far Left Door"
  type: EVENT
  panels { room: "Main Area" name: "NO (1)" }
}
doors {
  name: "All Panels"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "TIN (1)" }
  panels { room: "Main Area" name: "TIN (2)" }
  panels { room: "Main Area" name: "TIN (3)" }
  panels { room: "Main Area" name: "TIN (4)" }
  panels { room: "Main Area" name: "TIN (5)" }
  panels { room: "Main Area" name: "NO (1)" }
  panels { room: "Main Area" name: "NO (2)" }
  panels { room: "Main Area" name: "I (1)" }
  panels { room: "Main Area" name: "I (2)" }
  location_room: "Main Area"
}
} /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "First Floor Puzzles"
  type: LOCATION_ONLY
  panels { room: "First Floor" name: "RIDE" }
  panels { room: "First Floor" name: "PROD" }
  panels { room: "First Floor" name: "WARM" }
  panels { room: "First Floor" name: "COLLEGE" }
  panels { room: "First Floor" name: "HER" }
  panels { room: "First Floor" name: "CRAM" }
  panels { room: "First Floor" name: "CUP" }
  panels { room: "First Floor" name: "IRONY" }
  panels { room: "First Floor" name: "IRE" }
  panels { room: "First Floor" name: "ADULT" }
  panels { room: "First Floor" name: "CALF" }
  panels { room: "First Floor" name: "BUTTER" }
  location_room: "First Floor"
}
doors {
  name: "First Floor Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_1"
  panels { room: "First Floor" name: "RIDE" }
  panels { room: "First Floor" name: "PROD" }
  panels { room: "First Floor" name: "WARM" }
  panels { room: "First Floor" name: "COLLEGE" }
  panels { room: "First Floor" name: "HER" }
  panels { room: "First Floor" name: "CRAM" }
  panels { room: "First Floor" name: "CUP" }
  panels { room: "First Floor" name: "IRONY" }
  panels { room: "First Floor" name: "IRE" }
  panels { room: "First Floor" name: "ADULT" }
  panels { room: "First Floor" name: "CALF" }
  panels { room: "First Floor" name: "BUTTER" }
  complete_at: 1
}
doors {
  name: "Second Floor Puzzles"
  type: LOCATION_ONLY
  panels { room: "Tower" name: "RHINO" }
  panels { room: "Tower" name: "FISH" }
  panels { room: "Tower" name: "LINEAGE" }
  panels { room: "Tower" name: "GRUMPY" }
  panels { room: "Tower" name: "ZEBRA" }
  panels { room: "Tower" name: "SLID" }
  panels { room: "Tower" name: "FUEL" }
  panels { room: "Tower" name: "DOUGH" }
  panels { room: "Tower" name: "LIQUID" }
  panels { room: "Tower" name: "ICE" }
  panels { room: "Tower" name: "FLEECE" }
  panels { room: "Tower" name: "NEED" }
  panels { room: "Tower" name: "ANNOY (1)" }
  panels { room: "Tower" name: "ANNOY (2)" }
  panels { room: "Tower" name: "GIGGLING" }
  location_room: "Tower"
}
doors {
  name: "Third Floor Puzzles"
  type: LOCATION_ONLY
  panels { room: "Tower" name: "MINUSCULE" }
  panels { room: "Tower" name: "TYPEWRITER" }
  panels { room: "Tower" name: "READJUST" }
  panels { room: "Tower" name: "REINDICT" }
  panels { room: "Tower" name: "COPYRIGHT" }
  panels { room: "Tower" name: "CONTINENT" }
  panels { room: "Tower" name: "FOOT" }
  panels { room: "Tower" name: "EYE" }
  panels { room: "Tower" name: "RIVER" }
  panels { room: "Tower" name: "NUCLEUS" }
  panels { room: "Tower" name: "MIX (1)" }
  panels { room: "Tower" name: "HEAL" }
  panels { room: "Tower" name: "SCREW" }
  panels { room: "Tower" name: "FLY" }
  panels { room: "Tower" name: "MIX (2)" }
  location_room: "Tower"
}
doors {
  name: "Fourth Floor Puzzles"
  type: LOCATION_ONLY
  panels { room: "Tower" name: "BARE" }
  panels { room: "Tower" name: "CANON" }
  panels { room: "Tower" name: "DUCTS" }
  panels { room: "Tower" name: "COY" }
  panels { room: "Tower" name: "LYNX" }
  panels { room: "Tower" name: "SCENTS (1)" }
  panels { room: "Tower" name: "SCENTS (2)" }
  panels { room: "Tower" name: "SEIZE (1)" }
  panels { room: "Tower" name: "SEIZE (2)" }
  panels { room: "Tower" name: "THROWN" }
  location_room: "Tower"
}
doors {
  name: "Fifth Floor Puzzles"
  type: LOCATION_ONLY
  panels { room: "Tower" name: "FUND" }
  panels { room: "Tower" name: "ENVELOPE" }
  panels { room: "Tower" name: "ROTE" }
  panels { room: "Tower" name: "ENVELOPES" }
  panels { room: "Tower" name: "ERECTS" }
  panels { room: "Tower" name: "HIDE (1)" }
  panels { room: "Tower" name: "HUE" }
  panels { room: "Tower" name: "CRUST" }
  panels { room: "Tower" name: "HIDE (2)" }
  panels { room: "Tower" name: "BETTER" }
  location_room: "Tower"
}
doors {
  name: "Colors Panel"
  type: EVENT
  panels { room: "First Floor" name: "RIDE" }
  panels { room: "First Floor" name: "PROD" }
  panels { room: "First Floor" name: "WARM" }
  panels { room: "First Floor" name: "COLLEGE" }
  panels { room: "First Floor" name: "HER" }
  panels { room: "First Floor" name: "CRAM" }
  panels { room: "First Floor" name: "CUP" }
  panels { room: "First Floor" name: "IRONY" }
  panels { room: "First Floor" name: "IRE" }
  panels { room: "First Floor" name: "ADULT" }
  panels { room: "First Floor" name: "CALF" }
  panels { room: "First Floor" name: "BUTTER" }
  panels { room: "Tower" name: "RHINO" }
  panels { room: "Tower" name: "FISH" }
  panels { room: "Tower" name: "LINEAGE" }
  panels { room: "Tower" name: "GRUMPY" }
  panels { room: "Tower" name: "ZEBRA" }
  panels { room: "Tower" name: "SLID" }
  panels { room: "Tower" name: "FUEL" }
  panels { room: "Tower" name: "DOUGH" }
  panels { room: "Tower" name: "LIQUID" }
  panels { room: "Tower" name: "ICE" }
  panels { room: "Tower" name: "FLEECE" }
  panels { room: "Tower" name: "NEED" }
  panels { room: "Tower" name: "ANNOY (1)" }
  panels { room: "Tower" name: "ANNOY (2)" }
  panels { room: "Tower" name: "GIGGLING" }
  panels { room: "Tower" name: "MINUSCULE" }
  panels { room: "Tower" name: "TYPEWRITER" }
  panels { room: "Tower" name: "READJUST" }
  panels { room: "Tower" name: "REINDICT" }
  panels { room: "Tower" name: "COPYRIGHT" }
  panels { room: "Tower" name: "CONTINENT" }
  panels { room: "Tower" name: "FOOT" }
  panels { room: "Tower" name: "EYE" }
  panels { room: "Tower" name: "RIVER" }
  panels { room: "Tower" name: "NUCLEUS" }
  panels { room: "Tower" name: "MIX (1)" }
  panels { room: "Tower" name: "HEAL" }
  panels { room: "Tower" name: "SCREW" }
  panels { room: "Tower" name: "FLY" }
  panels { room: "Tower" name: "MIX (2)" }
  panels { room: "Tower" name: "BARE" }
  panels { room: "Tower" name: "CANON" }
  panels { room: "Tower" name: "DUCTS" }
  panels { room: "Tower" name: "COY" }
  panels { room: "Tower" name: "LYNX" }
  panels { room: "Tower" name: "SCENTS (1)" }
  panels { room: "Tower" name: "SCENTS (2)" }
  panels { room: "Tower" name: "SEIZE (1)" }
  panels { room: "Tower" name: "SEIZE (2)" }
  panels { room: "Tower" name: "THROWN" }
  panels { room: "Tower" name: "FUND" }
  panels { room: "Tower" name: "ENVELOPE" }
  panels { room: "Tower" name: "ROTE" }
  panels { room: "Tower" name: "ENVELOPES" }
  panels { room: "Tower" name: "ERECTS" }
  panels { room: "Tower" name: "HIDE (1)" }
  panels { room: "Tower" name: "HUE" }
  panels { room: "Tower" name: "CRUST" }
  panels { room: "Tower" name: "HIDE (2)" }
  panels { room: "Tower" name: "BETTER" }
}
doors {
  name: "Context Panel"
  type: EVENT
  panels { room: "Tower" name: "Colors" }
}
doors {
  name: "Ending"
  type: EVENT
  panels { room: "Tower" name: "Context" }
}