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<
doors {
  name: "K Panels"
  type: EVENT
  # TODO: This is a complete_at in the base game, but in normal progression you
  # are forced to solve these specific panels. We should mod the game such that
  # they are required even with non-standard progression.
  panels { room: "Main Area" name: "TIN (1)" }
  panels { room: "Main Area" name: "TIN (2)" }
  panels { room: "Main Area" name: "NO (1)" }
  panels { room: "Main Area" name: "I (1)&qu
t Door" type: EVENT panels { room: "Main Area" name: "I (1)" } } doors { name: "Far Left Door" type: EVENT panels { room: "Main Area" name: "NO (1)" } } doors { name: "All Panels" type: LOCATION_ONLY panels { room: "Main Area" name: "TIN (1)" } panels { room: "Main Area" name: "TIN (2)" } panels { room: "Main Area" name: "TIN (3)" } panels { room: "Main Area" name: "TIN (4)" } panels { room: "Main Area" name: "TIN (5)" } panels { room: "Main Area" name: "NO (1)" } panels { room: "Main Area" name: "NO (2)" } panels { room: "Main Area" name: "I (1)" } panels { room: "Main Area" name: "I (2)" } location_room: "Main Area" }