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path: root/data/maps/the_jubilant/rooms/Main Area.txtpb
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name: "Main Area"
panels {
  name: "GEMSTONE"
  path: "Panels/Main/panel_1"
  clue: "gemstone"
  answer: "ruby"
  symbols: EXAMPLE
  proxies { answer: "jade" path: "Panels/J/panel_1" }
}
panels {
  name: "PULL"
  path: "Panels/Main/panel_2"
  clue: "pull"
  answer: "yank"
  symbols: PYRAMID
  proxies { answer: "jerk" path: "Panels/J/panel_2" }
}
panels {
  name: "LOIN"
  path: "Panels/Main/panel_3"
  clue: "loin"
  answer: "coin"
  symbols: ZERO
  proxies { answer: "join" path: "Panels/J/panel_3" }
}
panels {
  name: "SMALL"
  path: "Panels/Main/panel_4"
  clue: "small"
  answer: "large"
  symbols: SUN
  proxies { answer: "jumbo" path: "Panels/J/panel_4" }
}
panels {
  name: "HOP"
  path: "Panels/Main/panel_5"
  clue: "hop"
  answer: "leap"
  symbols: PYRAMID
  proxies { answer: "jump" path: "Panels/J/panel_5" }
}
panels {
  name: "UNFAIR"
  path: "Panels/Main/panel_6"
  clue: "unfair"
  answer: "fair"
  symbols: SUN
  proxies { answer: "just" path: "Panels/J/panel_6" }
}
panels {
  name: "SPRINT"
  path: "Panels/Main/panel_7"
  clue: "sprint"
  answer: "run"
  symbols: PYRAMID
  proxies { answer: "jog" path: "Panels/J/panel_7" }
}
panels {
  name: "MINOR"
  path: "Panels/Main/panel_8"
  clue: "minor"
  answer: "adult"
  symbols: SUN
  proxies { answer: "major" path: "Panels/J/panel_8" }
}
panels {
  name: "BIRD"
  path: "Panels/Main/panel_9"
  clue: "bird"
  answer: "owl"
  symbols: EXAMPLE
  proxies { answer: "jay" path: "Panels/J/panel_9" }
}
panels {
  name: "TREE"
  path: "Panels/Main/panel_10"
  clue: "tree"
  answer: "forest"
  symbols: BOXES
  proxies { answer: "jungle" path: "Panels/J/panel_10" }
}
panels {
  name: "ORANGE"
  path: "Panels/Main/panel_11"
  clue: "orange"
  answer: "fruit"
  symbols: EXAMPLE
  proxies { answer: "juice" path: "Panels/J/panel_11" }
}
panels {
  name: "QUEEN"
  path: "Panels/Main/panel_12"
  clue: "queen"
  answer: "king"
  symbols: EXAMPLE
  proxies { answer: "jack" path: "Panels/J/panel_12" }
}
ports {
  name: "GREAT"
  path: "Components/Warps/worldport"
  orientation: "west"
}
pan> = CheckBox.new() locations_button.text = "show locations overlay" locations_button.button_pressed = ap.show_locations locations_button.position = Vector2(65, 200) locations_button.theme = preload("res://assets/themes/baseUI.tres") locations_button.add_theme_font_size_override("font_size", 60) locations_button.pressed.connect(_toggle_locations) ap_panel.add_child(locations_button) minimap_button = CheckBox.new() minimap_button.text = "show minimap" minimap_button.button_pressed = ap.show_minimap minimap_button.position = Vector2(65, 300) minimap_button.theme = preload("res://assets/themes/baseUI.tres") minimap_button.add_theme_font_size_override("font_size", 60) minimap_button.pressed.connect(_toggle_minimap) ap_panel.add_child(minimap_button) super._ready() func _pause_game(): global.get_node("Textclient").dismiss() super._pause_game() func _main_menu(): global.loaded = false global.get_node("Archipelago").disconnect_from_ap() global.get_node("Messages").clear() global.get_node("Compass").visible = false global.get_node("Textclient").reset() autosplitter.reset() _unpause_game() Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) musicPlayer.stop() var runtime = global.get_node("Runtime") runtime.load_script_as_scene.call_deferred("settings_screen.gd", "settings_screen") func _toggle_compass(): var ap = global.get_node("Archipelago") ap.show_compass = compass_button.button_pressed ap.saveSettings() var compass = global.get_node("Compass") compass.visible = compass_button.button_pressed func _toggle_locations(): var ap = global.get_node("Archipelago") ap.show_locations = locations_button.button_pressed ap.saveSettings() var textclient = global.get_node("Textclient") textclient.update_locations_visibility() func _toggle_minimap(): var ap = global.get_node("Archipelago") ap.show_minimap = minimap_button.button_pressed ap.saveSettings() var minimap = get_tree().get_root().get_node("scene/Minimap") if minimap != null: minimap.visible = ap.show_minimap