# The Gallery is interesting because there's so many cross-map requirements. doors { name: "Darkroom Painting" type: GALLERY_PAINTING #move_paintings { room: "Main Area" name: "DARKROOM" } receivers: "Components/Listeners/Hint Room/unlockReaderListenerDarkroom" panels { map: "the_darkroom" room: "First Room" name: "BISON" } panels { map: "the_darkroom" room: "First Room" name: "FISH" } panels { map: "the_darkroom" room: "First Room" name: "SHEEP" } panels { map: "the_darkroom" room: "First Room" name: "KOI" } panels { map: "the_darkroom" room: "First Room" name: "TUNA" } panels { map: "the_darkroom" room: "Second Room" name: "BISON" } panels { map: "the_darkroom" room: "Second Room" name: "FISH" } panels { map: "the_darkroom" room: "Second Room" name: "SHEEP" } panels { map: "the_darkroom" room: "Second Room" name: "KOI" } panels { map: "the_darkroom" room: "Second Room" name: "TUNA" } panels { map: "the_darkroom" room: "Third Room" name: "CULTS" } panels { map: "the_darkroom" room: "Third Room" name: "TURNS" } panels { map: "the_darkroom" room: "Third Room" name: "COINS" } panels { map: "the_darkroom" room: "Third Room" name: "INKS" } panels { map: "the_darkroom" room: "Third Room" name: "KNOTS" } panels { map: "the_darkroom" room: "Third Room" name: "LINKS" } panels { map: "the_darkroom" room: "Third Room" name: "LOCKS" } panels { map: "the_darkroom" room: "Third Room" name: "TOUCHES" } panels { map: "the_darkroom" room: "Third Room" name: "KOI" } complete_at: 1 } doors { name: "Butterfly Painting" type: GALLERY_PAINTING #move_paintings { room: "Main Area" name: "BUTTERFLY" } receivers: "Components/Listeners/Hint Room/unlockReaderListenerButterfly" rooms { map: "the_butterfly" name: "Main Area" } } doors { name: "Between Painting" type: GALLERY_PAINTING #move_paintings { room: "Main Area" name: "BETWEEN" } receivers: "Components/Listeners/Hint Room/unlockReaderListenerBetween" panels { map: "the_between" room: "Main Area" name: "SUN" } panels { map: "the_between" room: "Main Area" name: "KOI" } panels { map: "the_between" room: "Main Area" name: "SUN KOI" } panels { map: "the_between" room: "Main Area" name: "CHOP" } panels { map: "the_between" room: "Main Area" name: "YOU" } panels { map: "the_between" room: "Main Area" name: "PLOT" } panels { map: "the_between" room: "Main Area" name: "CHOP YOU PLOT" } panels { map: "the_between" room: "Main Area" name: "OUT" } panels { map: "the_between" room: "Main Area" name: "SEW" } panels { map: "the_between" room: "Main Area" name: "NEAR" } panels { map: "the_between" room: "Main Area" name: "OUT SEW NEAR" } panels { map: "the_between" room: "Main Area" name: "SHINE" } panels { map: "the_between" room: "Main Area" name: "CURTSY" } panels { map: "the_between" room: "Main Area" name: "SHINE CURTSY" } panels { map: "the_between" room: "Main Area" name: "NEW" } panels { map: "the_between" room: "Main Area" name: "DOLLARS" } panels { map: "the_between" room: "Main Area" name: "NEW DOLLARS" } panels { map: "the_between" room: "Main Area" name: "FOUR" } panels { map: "the_between" room: "Main Area" name: "CAUGHT" } panels { map: "the_between" room: "Main Area" name: "NET" } panels { map: "the_between" room: "Main Area" name: "FOUR CAUGHT NET" } panels { map: "the_between" room: "Main Area" name: "GREEN" } panels { map: "the_between" room: "Main Area" name: "THINK" } panels { map: "the_between" room: "Main Area" name: "LION" } panels { map: "the_between" room: "Main Area" name: "GREEN THINK LION" } panels { map: "the_between" room: "Main Area" name: "MOON" } panels { map: "the_between" room: "Main Area" name: "POWER" } panels { map: "the_between" room: "Main Area" name: "MOON POWER" } panels { map: "the_between" room: "Control Cente
display_name: "The Jubilant"