name: "Southwest Room 3" panels { name: "RING" path: "Panels/Southwest Room3/sw_1" clue: "ring" answer: "mourning" symbols: SPARKLES } panels { name: "MINE" path: "Panels/Southwest Room3/sw_2" clue: "mine" answer: "magazine" symbols: SPARKLES } panels { name: "PAL" path: "Panels/Southwest Room3/sw_3" clue: "pal" answer: "hospital" symbols: SPARKLES } panels { name: "PIT" path: "Panels/Southwest Room3/sw_4" clue: "pit" answer: "hospital" symbols: SPARKLES } panels { name: "AGE" path: "Panels/Southwest Room3/sw_5" clue: "age" answer: "magazine" symbols: SPARKLES } panels { name: "MAZE" path: "Panels/Southwest Room3/sw_6" clue: "maze" answer: "magazine" symbols: SPARKLES } panels { name: "URN" path: "Panels/Southwest Room3/sw_7" clue: "urn" answer: "mourning" symbols: SPARKLES } panels { name: "HOST" path: "Panels/Southwest Room3/sw_8" clue: "host" answer: "hospital" symbols: SPARKLES } panels { name: "MUG" path: "Panels/Southwest Room3/sw_9" clue: "mug" answer: "mourning" symbols: SPARKLES } ion value='loc-refactor'>loc-refactor Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_invisible/rooms/Entrance.txtpb
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name: "Entrance"
panels {
  name: "VISIBLE"
  path: "Panels/Room_1/panel_1"
  clue: "visible"
  answer: "invisible"
  symbols: SUN
}
ports {
  name: "ENTRY"
  path: "Components/Warps/worldport2"
  destination { x: 0 y: 0 z: -57 }
  rotation: 180
}