doors { name: "Entrance" type: STANDARD receivers: "Components/Doors/Door" receivers: "Components/Doors/Door2" panels { room: "Start" name: "Flipped" } panels { room: "Start" name: "Obverse" } location_room: "Start" } doors { name: "Puzzles" type: EVENT panels { room: "Puzzles" name: "Left Top 1" } panels { room: "Puzzles" name: "Left Top 2" } panels { room: "Puzzles" name: "Left Top 3" } panels { room: "Puzzles" name: "Left Top 4" } panels { room: "Puzzles" name: "Left Top 5" } panels { room: "Puzzles" name: "Left Bottom 1" } panels { room: "Puzzles" name: "Left Bottom 2" } panels { room: "Puzzles" name: "Left Bottom 3" } panels { room: "Puzzles" name: "Left Bottom 4" } panels { room: "Puzzles" name: "Right Top 1" } panels { room: "Puzzles" name: "Right Top 2" } panels { room: "Puzzles" name: "Right Bottom 1" } panels { room: "Puzzles" name: "Right Bottom 2" } panels { room: "Puzzles" name: "Right Bottom 3" } panels { room: "Puzzles" name: "Right Bottom 4" } } > Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_invisible/rooms/Entrance.txtpb
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name: "Entrance"
panels {
  name: "VISIBLE"
  path: "Panels/Room_1/panel_1"
  clue: "visible"
  answer: "invisible"
  symbols: SUN
}
ports {
  name: "ENTRY"
  path: "Components/Warps/worldport2"
  orientation: "north"
}