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path: root/data/maps/the_invisible/connections.txtpb
blob: af23ed7689108596947fd70650b809e47ac55d2c (plain) (blame)
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connections {
  from_room: "Entrance"
  to_room: "Maze"
  door { name: "Maze Entrance" }
}
#f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
time_passage = {}

function time_passage.exit_area()
  ExitAreaTransition()
  ChangeMap("hallucination_interior", "exit_area_from_time_passage", ChangeMapOptions.DO_NOT_FADE)
  RemoveFadeout(1000)
  EnablePlayerControl()
end

function time_passage.off_bottom()
  ChangeMap("time_passage_antechamber", "fromTop")
end