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path: root/data/maps/the_impressive/rooms/M Room.txtpb
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name: "M Room"
display_name: "Impressive"
letters {
  key: "m"
  path: "Components/Collectables/collectable"
}
ght .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Snake Room"
display_name: "West Area"
panels {
  name: "HISS"
  path: "Panels/Snake Room/snake_1"
  clue: "hiss"
  answer: "aekns"
  symbols: SOUND
  proxies { answer: "snake" path: "Panels/Snake Room/snake_2" }
  proxies { answer: "cat" path: "Panels/Snake Room/snake_3" }
}
panels {
  name: "SQUEAK"
  path: "Panels/Snake Room/snake_4"
  clue: "squeak"
  answer: "emosu"
  symbols: SOUND
  proxies { answer: "mouse" path: "Panels/Snake Room/snake_5" }
  proxies { answer: "bat" path: "Panels/Snake Room/snake_6" }
  required_door { name: "Snake Room First Door" }
}
panels {
  name: "BUZZ"
  path: "Panels/Snake Room/snake_7"
  clue: "buzz"
  answer: "bee"
  symbols: SOUND
  proxies { answer: "fly" path: "Panels/Snake Room/snake_8" }
  required_door { name: "Snake Room Second Door" }
}
panels {
  name: "BARK"
  path: "Panels/Snake Room/snake_9"
  clue: "bark"
  answer: "dog"
  symbols: SOUND
  proxies { answer: "seal" path: "Panels/Snake Room/snake_10" }
  required_door { name: "Snake Room Third Door" }
}
paintings {
  name: "SNAKE2"
  path: "Components/Paintings/Group3/snake2"
}
# The other paintings in here are not usable because they are behind panels.