#ifndef GAMESTATE_H #define GAMESTATE_H class GameState : public State { public: GameState(); void input(SDLKey key); void tick(); void render(SDL_Surface* screen); class Level { private: int level; Uint32 alive[5]; Uint32 dead[5]; public: Level(); int getLevel(); int getLevelGroup(); bool checkSquare(int x, int y); Uint32 getAliveColor(); Uint32 getDeadColor(); void incrementLevel(); }; struct Info { int playerx, playery; Level level; bool doneMaking; }; class Board { private: bool blocks[WIDTH][HEIGHT]; void incrementIfNeighbor(int x, int y, bool temp[WIDTH][HEIGHT], int* tick); GameState::Info* info; int gens; public: Board(); Board(GameState::Info* info); bool isObstructed(int x, int y); void render(SDL_Surface* screen); void tick(); }; private: Uint32 player_color; Uint32 event_color; bool newGame; Info info; Board board; void move(int x, int y); }; #endif > Randomizer for LINGO 2 using Archipelago Multiworld
about summary refs log tree commit diff stats
path: root/data/maps/the_impressive/rooms/Lobby.txtpb
blob: 3c565fee6a414320fb4ecc77c867fb9a517c5006 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
name: "Lobby"
panel_display_name: "Outside"
panels {
  name: "RIGHT"
  path: "Panels/entry_1"
  clue: "right"
  answer: "right"
  proxies { answer: "wrong" path: "Panels/proxied_3" }
}
ports {
  name: "GREAT"
  path: "Components/Warps/worldport"
  orientation: "south"
}