extends Node2D
const RADIUS = 48
var _font
func _ready():
_font = load("res://assets/fonts/Lingo2.ttf")
func _draw():
draw_circle(Vector2.ZERO, RADIUS, Color(1.0, 1.0, 1.0, 0.8), true)
draw_circle(Vector2.ZERO, RADIUS, Color.BLACK, false)
draw_string(
_font,
Vector2(-4, -RADIUS * 3.0 / 4.0),
"N",
HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT,
-1,
16,
Color.BLACK
)
draw_set_transform(Vector2.ZERO, PI / 2)
draw_string(
_font,
Vector2(-4, -RADIUS * 3.0 / 4.0),
"E",
HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT,
-1,
16,
Color.BLACK
)
draw_set_transform(Vector2.ZERO, PI)
draw_string(
_font,
Vector2(-4, -RADIUS * 3.0 / 4.0),
"S",
HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT,
-1,
16,
Color.BLACK
)
draw_set_transform(Vector2.ZERO, PI * 3.0 / 2.0)
draw_string(
_font,
Vector2(-4, -RADIUS * 3.0 / 4.0),
"W",
HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT,
-1,
16,
Color.BLACK
)
draw_set_transform(Vector2.ZERO)
draw_colored_polygon(
PackedVector2Array(
[Vector2(0, -RADIUS * 5.0 / 8.0), Vector2(-RADIUS / 6.0, 0), Vector2(RADIUS / 6.0, 0)]
),
Color.RED
)
draw_colored_polygon(
PackedVector2Array(
[Vector2(0, RADIUS * 5.0 / 8.0), Vector2(-RADIUS / 6.0, 0), Vector2(RADIUS / 6.0, 0)]
),
Color.GRAY
)
>
| Randomizer for LINGO 2 using Archipelago Multiworld | |
blob: 5e3326ced637c19a5facb38c342afe1f27038a88 (
plain) (
blame)
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name: "Mastery Room"
masteries {
name: "MASTERY"
path: "Components/Collectables/smiley"
}
|