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path: root/data/maps/the_hive/metadata.txtpb
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display_name: "The Hive"
door_groups {
  name: "The Entry - Repetitive Entrance"
  # This *should* be a CONNECTOR, but currently we're not shuffling these
  # entrances because we want to guarantee that there's a way to The Repetitive
  # without missing keys in vanilla doors. Hopefully can be changed eventually.
  type: SHUFFLE_GROUP
  doors {
    map: "the_entry"
    name: "Starting Room West Wall North Door"
  }
  doors {
    map: "the_repetitive"
    name: "Entry Entrance"
  }
}
door_groups {
  name: "The Repetitive - Plaza Entrance"
  type: CONNECTOR
  doors {
    map: "the_repetitive"
    name: "Black Hallway"
  }
  doors {
    map: "the_plaza"
    name: "Repetitive Entrance"
  }
}
door_groups {
  name: "Control Center White Doors"
  type: COLOR_CONNECTOR
  doors {
    map: "daedalus"
    name: "White Hallway From Entry"
  }
  doors {
    map: "the_entry"
    name: "Control Center White Door"
  }
}
door_groups {
  name: "Control Center Purple Doors"
  type: COLOR_CONNECTOR
  doors {
    map: "daedalus"
    name: "Purple Hallway From Great"
  }
  doors {
    map: "the_great"
    name: "Control Center Purple Door"
  }
}
door_groups {
  name: "Control Center Orange Doors"
  type: COLOR_CONNECTOR
  doors {
    map: "daedalus"
    name: "Control Center Orange Door"
  }
  doors {
    map: "the_unkempt"
    name: "Control Center Orange Door"
  }
}
door_groups {
  name: "Control Center Brown Doors"
  type: COLOR_CONNECTOR
  doors {
    map: "the_bearer"
    name: "Control Center Brown Door"
  }
  doors {
    map: "the_tree"
    name: "Control Center Brown Door"
  }
}
door_groups {
  name: "Control Center Blue Doors"
  type: COLOR_CONNECTOR
  doors {
    map: "the_digital"
    name: "Control Center Blue Door"
  }
  doors {
    map: "the_unyielding"
    name: "Digital Entrance"
  }
}
door_groups {
  name: "Cyan Doors"
  type: CYAN_DOORS
  doors {
    map: "daedalus"
    name: "Eye Painting"
  }
  doors {
    map: "the_bearer"
    name: "Butterfly Entrance"
  }
  doors {
    map: "the_darkroom"
    name: "Double Letter Panel Blockers"
  }
  doors {
    map: "the_entry"
    name: "Starting Room West Wall North Door"
  }
  doors {
    map: "the_entry"
    name: "Flipped Pyramid Area Entrance"
  }
  doors {
    map: "the_entry"
    name: "Gift Maps Entrance"
  }
  doors {
    map: "the_entry"
    name: "Near D Room Painting"
  }
  doors {
    map: "the_gallery"
    name: "Cyan Doors"
  }
  doors {
    map: "the_graveyard"
    name: "Double Letters"
  }
  doors {
    map: "the_great"
    name: "Tower Entrance"
  }
  doors {
    map: "the_great"
    name: "Cyan Doors"
  }
  doors {
    map: "the_owl"
    name: "Double Letters"
  }
  doors {
    map: "the_parthenon"
    name: "Double Letters"
  }
  doors {
    map: "the_unkempt"
    name: "Cyan Doors"
  }
  doors {
    map: "the_unkempt"
    name: "Control Center Orange Door"
  }
  doors {
    map: "the_unyielding"
    name: "Cyan Doors"
  }
}
door_groups {
  name: "Lavender Cubes"
  type: SHUFFLE_GROUP
  daedalus_only_always_item: true
  doors {
    map: "daedalus"
    name: "C Keyholder Blocker"
  }
  doors {
    map: "the_congruent"
    name: "T Keyholder Blocker"
  }
  doors {
    map: "the_great"
    name: "Lavender Cube"
  }
  doors {
    map: "the_parthenon"
    name: "Lavender Cubes"
  }
}
door_groups {
  name: "Control Center - Perceptive Entrance"
  type: SHUFFLE_GROUP
  # This is a weird situation where there's two different ways to open the door
  # and we want both to work in vanilla.
  doors {
    map: "control_center"
    name: "Perceptive From Outside"
  }
  doors {
    map: "control_center"
    name: "Perceptive From Inside"
  }
}